<?xml version="1.0" encoding="utf-8" ?><diff xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="aiscripts.xsd"><add sel="/aiscript/attention/actions/label[@name='start']" pos="after"><do_if value="global.$iseeu0scan_instant_stop and this.ship.owner == faction.player and this.ship.dock.container != $destination"><find_dockingbay object="$destination" name="$DockingBay" multiple="true"><match_dock size="this.ship.docksize" free="true"/><match_relation_to object="this.ship" comparison="not" relation="enemy"/></find_dockingbay><do_all exact="$DockingBay.count" counter="$i"><do_if value="$DockingBay.{$i}.isdockingallowed"><set_value name="$DockingBayUse" exact="$DockingBay.{$i}"/></do_if></do_all><do_if value="$DockingBayUse? and this.ship.dock.container != $destination"><warp object="this.ship" zone="$destination.zone"><position value="$destination.position"/></warp><set_value name="$subordinates" exact="this.ship.allsubordinates"/><do_all exact="$subordinates.count" counter="$i"><do_if value="$subordinates.{$i}.isunit"><set_value name="$add" exact="$subordinates.{$i}.macro"/><destroy_object object="$subordinates.{$i}" explosion="false"/><add_ammo object="this.ship" macro="$add" amount="1"/></do_if><do_elseif value="$subordinates.{$i}.isclass.ship"><warp object="$subordinates.{$i}" zone="$destination.zone"><position value="$destination.position"/></warp></do_elseif></do_all><spawn_docked ship="this.ship" dock="$DockingBayUse"/></do_if><set_command command="command.wait"/></do_if></add></diff>