"S2L0.sce"
{
	INT joan_recno 
	INT jean_recno 

	init
	{
		FUNC("set_game_start_date", 1429, 4, 29, 420)

		FUNC("set_nation_friendship", "ENGLISH", "FRENCH", -77)
		FUNC("set_nation_friendship", "FRENCH", "ENGLISH", -77)
		FUNC("set_relation_status", "ENGLISH", "FRENCH", 0)

		joan_recno = FUNC("search_unit_by_name", "Joanna d'Arc") 
//		jean_recno = FUNC("search_unit_by_name", "Jean De Metz") 

		// ------ other --------- //

		FUNC("set_main_character", joan_recno, 1)
		FUNC("set_fog_distance", 8000) 
	}

	if( FUNC("battle_is_in_game") )
	{
		// run intro cut-scene
		if( FUNC("get_scenario_stage") == 1 )
		{
			FUNC("start_cut_scene_camera", joan_recno, "camera1", 0, 1.0, 1, 0) 

			FUNC("display_title_screen", "", 10, 0, 0)	// to cover the scene first!
			FUNC("set_stop_unit_process_flag" , 1)	// enter cut scene! 
			WAIT{ FUNC("pause_script", 50) }	// wait for the loading of the scene
//			WAIT{ FUNC("display_title_screen", "The Dawn Assault", 6000, 2000, 2000) }
			FUNC("set_stop_unit_process_flag" , 0)	// enter cut scene! 
			SCRIPT("script\scenario\S2L0_cut_scene_1.sce")
			exit		
		}		
	}
}