[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_opening_nis;
  f transition_time = 0.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 2.000000;
	  f fog_lowdetail_far_dist = 1.000000;
	  f fog_lowdetail_near_dist = 0.000000;
	  f fog_near_dist = 0.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 7.000000;
		ambient_track = s_e_env_bats;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_forest;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_intro;
	}
	[rain]
	{
	  b lightning = true;
	  f rain_density = 100.000000;
	}
	[sun]
	{
		[00h00m]
		{
			color = 0xff000000;
		}
		[05h00m]
		{
			color = 0xff1a1a00;
		}
		[06h00m]
		{
			color = 0xff66330d;
		}
		[07h00m]
		{
			color = 0xffb39a40;
		}
		[08h00m]
		{
			color = 0xffb3b3b3;
		}
		[10h00m]
		{
			color = 0xfff0f0ff;
		}
		[12h00m]
		{
			color = 0xffffffff;
		}
		[19h00m]
		{
			color = 0xffb39a9a;
		}
		[20h00m]
		{
			color = 0xff66334d;
		}
		[21h00m]
		{
			color = 0xff330d40;
		}
		[22h00m]
		{
			color = 0xff000000;
		}
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_nis_snow_heavy;
  f transition_time = 1.500000;
	[fog]
	{
	  x fog_color = 0xFFB5D9EA;
	  f fog_density = 1.000000;
	  f fog_far_dist = 30.000000;
	  f fog_lowdetail_far_dist = 25.000000;
	  f fog_lowdetail_near_dist = 17.000000;
	  f fog_near_dist = 17.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_wind_ice_cavern;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_forest;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 20.000000;
		standard_track = s_m_intro;
	}
	[snow]
	{
	  f snow_density = 600.000000;
	}
	[sun]
	{
		[00h00m]
		{
			color = 0xff000000;
		}
		[05h00m]
		{
			color = 0xff1a1a00;
		}
		[06h00m]
		{
			color = 0xff66330d;
		}
		[07h00m]
		{
			color = 0xffb39a40;
		}
		[08h00m]
		{
			color = 0xffb3b3b3;
		}
		[10h00m]
		{
			color = 0xfff0f0ff;
		}
		[12h00m]
		{
			color = 0xffffffff;
		}
		[19h00m]
		{
			color = 0xffb39a9a;
		}
		[20h00m]
		{
			color = 0xff66334d;
		}
		[21h00m]
		{
			color = 0xff330d40;
		}
		[22h00m]
		{
			color = 0xff000000;
		}
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_nis_ruintower;
  f transition_time = 1.500000;
	[fog]
	{
	  x fog_color = 0xFF000F00;
	  f fog_density = 1.000000;
	  f fog_far_dist = 40.000000;
	  f fog_lowdetail_far_dist = 35.000000;
	  f fog_lowdetail_near_dist = 10.000000;
	  f fog_near_dist = 10.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 25.000000;
		ambient_track = s_e_env_scream_male;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_forest;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_intro;
	}
	[rain]
	{
	  b lightning = true;
	  f rain_density = 800.000000;
	}
	[sun]
	{
		[00h00m]
		{
			color = 0xff000000;
		}
		[05h00m]
		{
			color = 0xff1a1a00;
		}
		[06h00m]
		{
			color = 0xff66330d;
		}
		[07h00m]
		{
			color = 0xffb39a40;
		}
		[08h00m]
		{
			color = 0xffb3b3b3;
		}
		[10h00m]
		{
			color = 0xfff0f0ff;
		}
		[12h00m]
		{
			color = 0xffffffff;
		}
		[19h00m]
		{
			color = 0xffb39a9a;
		}
		[20h00m]
		{
			color = 0xff66334d;
		}
		[21h00m]
		{
			color = 0xff330d40;
		}
		[22h00m]
		{
			color = 0xff000000;
		}
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_nis_jungle;
  f transition_time = 2.500000;
	[fog]
	{
	  x fog_color = 0xFF001700;
	  f fog_density = 1.000000;
	  f fog_far_dist = 30.000000;
	  f fog_lowdetail_far_dist = 25.000000;
	  f fog_lowdetail_near_dist = 17.000000;
	  f fog_near_dist = 17.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 25.000000;
		ambient_track = s_e_env_scream_male;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_forest;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_the_shadowjumper_theme;
	}
	[rain]
	{
	  b lightning = true;
	  f rain_density = 600.000000;
	}
	[sun]
	{
		[00h00m]
		{
			color = 0xff000000;
		}
		[05h00m]
		{
			color = 0xff1a1a00;
		}
		[06h00m]
		{
			color = 0xff66330d;
		}
		[07h00m]
		{
			color = 0xffb39a40;
		}
		[08h00m]
		{
			color = 0xffb3b3b3;
		}
		[10h00m]
		{
			color = 0xfff0f0ff;
		}
		[12h00m]
		{
			color = 0xffffffff;
		}
		[19h00m]
		{
			color = 0xffb39a9a;
		}
		[20h00m]
		{
			color = 0xff66334d;
		}
		[21h00m]
		{
			color = 0xff330d40;
		}
		[22h00m]
		{
			color = 0xff000000;
		}
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_nis_town;
  f transition_time = 0.000000;
	[fog]
	{
	  x fog_color = 0xFFAEFFFF;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = ;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_forest;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 20.000000;
		standard_track = s_m_the_shadowjumper_theme;
	}
	[snow]
	{
	  f snow_density = 60.000000;
	}
	[sun]
	{
		[00h00m]
		{
			color = 0xff000000;
		}
		[05h00m]
		{
			color = 0xff1a1a00;
		}
		[06h00m]
		{
			color = 0xff66330d;
		}
		[07h00m]
		{
			color = 0xffb39a40;
		}
		[08h00m]
		{
			color = 0xffb3b3b3;
		}
		[10h00m]
		{
			color = 0xfff0f0ff;
		}
		[12h00m]
		{
			color = 0xffffffff;
		}
		[19h00m]
		{
			color = 0xffb39a9a;
		}
		[20h00m]
		{
			color = 0xff66334d;
		}
		[21h00m]
		{
			color = 0xff330d40;
		}
		[22h00m]
		{
			color = 0xff000000;
		}
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_cicatrix_cine;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = ;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_hangar;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_the_dead_theme;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_teleport_up;
  f transition_time = 2.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 25.000000;
	  f fog_lowdetail_far_dist = 20.000000;
	  f fog_lowdetail_near_dist = 15.000000;
	  f fog_near_dist = 20.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 5.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_env_wind_monotonic;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_psychotic;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = ;
	}
	[wind]
	{
	  f wind_direction = 1.000000;
	  f wind_velocity = 1.500000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_teleport_down_outside;
  f transition_time = 22.000000;
	[fog]
	{
	  x fog_color = 0xFF646464;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = ;
	  f battle_intro_delay = 5.000000;
	  f battle_repeat_delay = 5.000000;
		battle_track = 5.000000;
		room_type = rt_generic;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 5.000000;
		standard_track = ;
	}
	[wind]
	{
	  f wind_direction = 0.000000;
	  f wind_velocity = 1.000000;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_teleport_down_inside;
  f transition_time = 22.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = ;
	  f battle_intro_delay = 5.000000;
	  f battle_repeat_delay = 5.000000;
		battle_track = 5.000000;
		room_type = rt_stoneroom;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 5.000000;
		standard_track = ;
	}
	[wind]
	{
	  f wind_direction = 0.000000;
	  f wind_velocity = 1.000000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_fadetoblack;
  f transition_time = 4.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 0.200000;
	  f fog_lowdetail_far_dist = 0.200000;
	  f fog_lowdetail_near_dist = 0.200000;
	  f fog_near_dist = 0.100000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[sun]
	{
		[00h00m]
		{
			color = 0xff000000;
		}
		[05h00m]
		{
			color = 0xff1a1a00;
		}
		[06h00m]
		{
			color = 0xff66330d;
		}
		[07h00m]
		{
			color = 0xffb39a40;
		}
		[08h00m]
		{
			color = 0xffb3b3b3;
		}
		[10h00m]
		{
			color = 0xfff0f0ff;
		}
		[12h00m]
		{
			color = 0xffffffff;
		}
		[19h00m]
		{
			color = 0xffb39a9a;
		}
		[20h00m]
		{
			color = 0xff66334d;
		}
		[21h00m]
		{
			color = 0xff330d40;
		}
		[22h00m]
		{
			color = 0xff000000;
		}
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_default_interior_dp_down;
  f transition_time = 22.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 45.000000;
	  f fog_lowdetail_far_dist = 40.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 35.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = ;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_stonecorridor;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_path2crypts_03;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_defaulthub;
  f transition_time = 4.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = ;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_generic;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_rescue_nl;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_default_interior;
  f transition_time = 1.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 45.000000;
	  f fog_lowdetail_far_dist = 40.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 35.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = ;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_livingroom;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_intro;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_default_exterior;
  f transition_time = 1.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 17.000000;
	  f fog_near_dist = 17.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_woods_01;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_plain;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = ;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_beach;
  f transition_time = 2.500000;
	[fog]
	{
	  x fog_color = 0xFFABCCCC;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 1.000000;
	  f ambient_repeat_delay = 90.000000;
		ambient_track = s_e_env_seagulls;
	  f battle_intro_delay = 6.000000;
	  f battle_repeat_delay = 6.000000;
		battle_track = s_m_battle;
		room_type = rt_parkinglot;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_desertcanyons_01;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a1_snow;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFFA5BBCB;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 15.000000;
	  f fog_near_dist = 15.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = ;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = s_m_battle;
		room_type = rt_forest;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_arcticcaverns_07;
	}
	[snow]
	{
	  f snow_density = 450.000000;
	}
	[sun]
	{
		[00h00m]
		{
			color = 0xff000000;
		}
		[05h00m]
		{
			color = 0xff1a1a00;
		}
		[06h00m]
		{
			color = 0xff66330d;
		}
		[07h00m]
		{
			color = 0xffb39a40;
		}
		[08h00m]
		{
			color = 0xffb3b3b3;
		}
		[10h00m]
		{
			color = 0xfff0f0ff;
		}
		[12h00m]
		{
			color = 0xffffffff;
		}
		[19h00m]
		{
			color = 0xffb39a9a;
		}
		[20h00m]
		{
			color = 0xff66334d;
		}
		[21h00m]
		{
			color = 0xff330d40;
		}
		[22h00m]
		{
			color = 0xff000000;
		}
	}
	[wind]
	{
	  f wind_direction = 3.140000;
	  f wind_velocity = 2.500000;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a1_haunted;
  f transition_time = 2.000000;
	[fog]
	{
	  x fog_color = 0xFFA5CAD1;
	  f fog_density = 1.000000;
	  f fog_far_dist = 40.000000;
	  f fog_lowdetail_far_dist = 35.000000;
	  f fog_lowdetail_near_dist = 17.000000;
	  f fog_near_dist = 17.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = ;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_mountains;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_icebridge;
	}
	[snow]
	{
	  f snow_density = 450.000000;
	}
	[sun]
	{
		[00h00m]
		{
			color = 0xff000000;
		}
		[05h00m]
		{
			color = 0xff1a1a00;
		}
		[06h00m]
		{
			color = 0xff66330d;
		}
		[07h00m]
		{
			color = 0xffb39a40;
		}
		[08h00m]
		{
			color = 0xffb3b3b3;
		}
		[10h00m]
		{
			color = 0xfff0f0ff;
		}
		[12h00m]
		{
			color = 0xffffffff;
		}
		[19h00m]
		{
			color = 0xffb39a9a;
		}
		[20h00m]
		{
			color = 0xff66334d;
		}
		[21h00m]
		{
			color = 0xff330d40;
		}
		[22h00m]
		{
			color = 0xff000000;
		}
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a1_snow_light;
  f transition_time = 5.000000;
	[fog]
	{
	  x fog_color = 0xFFA5C2CB;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 17.000000;
	  f fog_near_dist = 17.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = ;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = s_m_battle;
		room_type = rt_forest;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_arcticcaverns_05;
	}
	[snow]
	{
	  f snow_density = 300.000000;
	}
	[sun]
	{
		[00h00m]
		{
			color = 0xff000000;
		}
		[05h00m]
		{
			color = 0xff1a1a00;
		}
		[06h00m]
		{
			color = 0xff66330d;
		}
		[07h00m]
		{
			color = 0xffb39a40;
		}
		[08h00m]
		{
			color = 0xffb3b3b3;
		}
		[10h00m]
		{
			color = 0xfff0f0ff;
		}
		[12h00m]
		{
			color = 0xffffffff;
		}
		[19h00m]
		{
			color = 0xffb39a9a;
		}
		[20h00m]
		{
			color = 0xff66334d;
		}
		[21h00m]
		{
			color = 0xff330d40;
		}
		[22h00m]
		{
			color = 0xff000000;
		}
	}
	[wind]
	{
	  f wind_direction = 3.140000;
	  f wind_velocity = 2.000000;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a1_snow_heavy;
  f transition_time = 5.000000;
	[fog]
	{
	  x fog_color = 0xFFA5CAD1;
	  f fog_density = 1.000000;
	  f fog_far_dist = 40.000000;
	  f fog_lowdetail_far_dist = 35.000000;
	  f fog_lowdetail_near_dist = 17.000000;
	  f fog_near_dist = 17.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = ;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = s_m_battle;
		room_type = rt_forest;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_arcticcaverns_01;
	}
	[snow]
	{
	  f snow_density = 600.000000;
	}
	[sun]
	{
		[00h00m]
		{
			color = 0xff000000;
		}
		[05h00m]
		{
			color = 0xff1a1a00;
		}
		[06h00m]
		{
			color = 0xff66330d;
		}
		[07h00m]
		{
			color = 0xffb39a40;
		}
		[08h00m]
		{
			color = 0xffb3b3b3;
		}
		[10h00m]
		{
			color = 0xfff0f0ff;
		}
		[12h00m]
		{
			color = 0xffffffff;
		}
		[19h00m]
		{
			color = 0xffb39a9a;
		}
		[20h00m]
		{
			color = 0xff66334d;
		}
		[21h00m]
		{
			color = 0xff330d40;
		}
		[22h00m]
		{
			color = 0xff000000;
		}
	}
	[wind]
	{
	  f wind_direction = 1.140000;
	  f wind_velocity = 4.000000;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a1_interior;
  f transition_time = 1.500000;
	[fog]
	{
	  x fog_color = 0xFFF0FFFF;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = ;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_livingroom;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 5.000000;
		standard_track = s_m_intro;
	}
	[sun]
	{
		[00h00m]
		{
			color = 0xff000000;
		}
		[05h00m]
		{
			color = 0xff1a1a00;
		}
		[06h00m]
		{
			color = 0xff66330d;
		}
		[07h00m]
		{
			color = 0xffb39a40;
		}
		[08h00m]
		{
			color = 0xffb3b3b3;
		}
		[10h00m]
		{
			color = 0xfff0f0ff;
		}
		[12h00m]
		{
			color = 0xffffffff;
		}
		[19h00m]
		{
			color = 0xffb39a9a;
		}
		[20h00m]
		{
			color = 0xff66334d;
		}
		[21h00m]
		{
			color = 0xff330d40;
		}
		[22h00m]
		{
			color = 0xff000000;
		}
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a1_basement;
  f transition_time = 1.500000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 20.000000;
		ambient_track = s_e_env_wind_gust;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_carpetedhallway;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_intro;
	}
	[sun]
	{
		[00h00m]
		{
			color = 0xff000000;
		}
		[05h00m]
		{
			color = 0xff1a1a00;
		}
		[06h00m]
		{
			color = 0xff66330d;
		}
		[07h00m]
		{
			color = 0xffb39a40;
		}
		[08h00m]
		{
			color = 0xffb3b3b3;
		}
		[10h00m]
		{
			color = 0xfff0f0ff;
		}
		[12h00m]
		{
			color = 0xffffffff;
		}
		[19h00m]
		{
			color = 0xffb39a9a;
		}
		[20h00m]
		{
			color = 0xff66334d;
		}
		[21h00m]
		{
			color = 0xff330d40;
		}
		[22h00m]
		{
			color = 0xff000000;
		}
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a1_cave;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 50.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 40.000000;
		ambient_track = s_e_ambient_crypt;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = s_m_battle;
		room_type = rt_cave;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 5.000000;
		standard_track = s_m_arcticcaverns_06;
	}
	[sun]
	{
		[00h00m]
		{
			color = 0xff000000;
		}
		[05h00m]
		{
			color = 0xff1a1a00;
		}
		[06h00m]
		{
			color = 0xff66330d;
		}
		[07h00m]
		{
			color = 0xffb39a40;
		}
		[08h00m]
		{
			color = 0xffb3b3b3;
		}
		[10h00m]
		{
			color = 0xfff0f0ff;
		}
		[12h00m]
		{
			color = 0xffffffff;
		}
		[19h00m]
		{
			color = 0xffb39a9a;
		}
		[20h00m]
		{
			color = 0xff66334d;
		}
		[21h00m]
		{
			color = 0xff330d40;
		}
		[22h00m]
		{
			color = 0xff000000;
		}
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a1_cave_quick;
  f transition_time = 1.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 50.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_crypt;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = s_m_battle;
		room_type = rt_cave;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 5.000000;
		standard_track = s_m_arcticcaverns_06;
	}
	[sun]
	{
		[00h00m]
		{
			color = 0xff000000;
		}
		[05h00m]
		{
			color = 0xff1a1a00;
		}
		[06h00m]
		{
			color = 0xff66330d;
		}
		[07h00m]
		{
			color = 0xffb39a40;
		}
		[08h00m]
		{
			color = 0xffb3b3b3;
		}
		[10h00m]
		{
			color = 0xfff0f0ff;
		}
		[12h00m]
		{
			color = 0xffffffff;
		}
		[19h00m]
		{
			color = 0xffb39a9a;
		}
		[20h00m]
		{
			color = 0xff66334d;
		}
		[21h00m]
		{
			color = 0xff330d40;
		}
		[22h00m]
		{
			color = 0xff000000;
		}
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a1_town;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFFA7BFC9;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 17.000000;
	  f fog_near_dist = 17.000000;
	}
	[frustum]
	{
	  f frustum_height = 20.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = ;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_mountains;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_arhok;
	}
	[snow]
	{
	  f snow_density = 250.000000;
	}
	[sun]
	{
		[00h00m]
		{
			color = 0xff000000;
		}
		[05h00m]
		{
			color = 0xff1a1a00;
		}
		[06h00m]
		{
			color = 0xff66330d;
		}
		[07h00m]
		{
			color = 0xffb39a40;
		}
		[08h00m]
		{
			color = 0xffb3b3b3;
		}
		[10h00m]
		{
			color = 0xfff0f0ff;
		}
		[12h00m]
		{
			color = 0xffffffff;
		}
		[19h00m]
		{
			color = 0xffb39a9a;
		}
		[20h00m]
		{
			color = 0xff66334d;
		}
		[21h00m]
		{
			color = 0xff330d40;
		}
		[22h00m]
		{
			color = 0xff000000;
		}
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a1_town_large_frustum;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFFA7BFC9;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 17.000000;
	  f fog_near_dist = 17.000000;
	}
	[frustum]
	{
	  f frustum_height = 20.000000;
	  f frustum_width = 60.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = ;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_mountains;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_arhok;
	}
	[snow]
	{
	  f snow_density = 250.000000;
	}
	[sun]
	{
		[00h00m]
		{
			color = 0xff000000;
		}
		[05h00m]
		{
			color = 0xff1a1a00;
		}
		[06h00m]
		{
			color = 0xff66330d;
		}
		[07h00m]
		{
			color = 0xffb39a40;
		}
		[08h00m]
		{
			color = 0xffb3b3b3;
		}
		[10h00m]
		{
			color = 0xfff0f0ff;
		}
		[12h00m]
		{
			color = 0xffffffff;
		}
		[19h00m]
		{
			color = 0xffb39a9a;
		}
		[20h00m]
		{
			color = 0xff66334d;
		}
		[21h00m]
		{
			color = 0xff330d40;
		}
		[22h00m]
		{
			color = 0xff000000;
		}
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a1_r5;
  f transition_time = 4.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 40.000000;
	  f fog_lowdetail_far_dist = 35.000000;
	  f fog_lowdetail_near_dist = 20.000000;
	  f fog_near_dist = 20.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = ;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_cave;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_glacern_07;
	}
	[sun]
	{
		[00h00m]
		{
			color = 0xff000000;
		}
		[05h00m]
		{
			color = 0xff1a1a00;
		}
		[06h00m]
		{
			color = 0xff66330d;
		}
		[07h00m]
		{
			color = 0xffb39a40;
		}
		[08h00m]
		{
			color = 0xffb3b3b3;
		}
		[10h00m]
		{
			color = 0xfff0f0ff;
		}
		[12h00m]
		{
			color = 0xffffffff;
		}
		[19h00m]
		{
			color = 0xffb39a9a;
		}
		[20h00m]
		{
			color = 0xff66334d;
		}
		[21h00m]
		{
			color = 0xff330d40;
		}
		[22h00m]
		{
			color = 0xff000000;
		}
	}
	[wind]
	{
	  f wind_direction = 1.300000;
	  f wind_velocity = 2.000000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a1_r5a;
  f transition_time = 5.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 40.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_wind_mines;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = s_m_larchbattle;
		room_type = rt_cave;
	  f standard_intro_delay = 2.000000;
	  f standard_repeat_delay = 12.000000;
		standard_track = s_m_glacern_05;
	}
	[sun]
	{
		[00h00m]
		{
			color = 0xff000000;
		}
		[05h00m]
		{
			color = 0xff1a1a00;
		}
		[06h00m]
		{
			color = 0xff66330d;
		}
		[07h00m]
		{
			color = 0xffb39a40;
		}
		[08h00m]
		{
			color = 0xffb3b3b3;
		}
		[10h00m]
		{
			color = 0xfff0f0ff;
		}
		[12h00m]
		{
			color = 0xffffffff;
		}
		[19h00m]
		{
			color = 0xffb39a9a;
		}
		[20h00m]
		{
			color = 0xff66334d;
		}
		[21h00m]
		{
			color = 0xff330d40;
		}
		[22h00m]
		{
			color = 0xff000000;
		}
	}
	[wind]
	{
	  f wind_direction = 1.500000;
	  f wind_velocity = 1.500000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a1_r5b;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 0.750000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 40.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 40.000000;
		ambient_track = s_e_ambient_crypt;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = s_m_larchbattle;
		room_type = rt_cave;
	  f standard_intro_delay = 3.000000;
	  f standard_repeat_delay = 12.000000;
		standard_track = s_m_darkswamp_02;
	}
	[sun]
	{
		[00h00m]
		{
			color = 0xff000000;
		}
		[05h00m]
		{
			color = 0xff1a1a00;
		}
		[06h00m]
		{
			color = 0xff66330d;
		}
		[07h00m]
		{
			color = 0xffb39a40;
		}
		[08h00m]
		{
			color = 0xffb3b3b3;
		}
		[10h00m]
		{
			color = 0xfff0f0ff;
		}
		[12h00m]
		{
			color = 0xffffffff;
		}
		[19h00m]
		{
			color = 0xffb39a9a;
		}
		[20h00m]
		{
			color = 0xff66334d;
		}
		[21h00m]
		{
			color = 0xff330d40;
		}
		[22h00m]
		{
			color = 0xff000000;
		}
	}
	[wind]
	{
	  f wind_direction = 1.500000;
	  f wind_velocity = 1.500000;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a1_r6;
  f transition_time = 4.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 40.000000;
	  f fog_lowdetail_far_dist = 35.000000;
	  f fog_lowdetail_near_dist = 20.000000;
	  f fog_near_dist = 20.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 40.000000;
		ambient_track = s_e_ambient_crypt;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_quarry;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_the_dead_theme;
	}
	[sun]
	{
		[00h00m]
		{
			color = 0xff000000;
		}
		[05h00m]
		{
			color = 0xff1a1a00;
		}
		[06h00m]
		{
			color = 0xff66330d;
		}
		[07h00m]
		{
			color = 0xffb39a40;
		}
		[08h00m]
		{
			color = 0xffb3b3b3;
		}
		[10h00m]
		{
			color = 0xfff0f0ff;
		}
		[12h00m]
		{
			color = 0xffffffff;
		}
		[19h00m]
		{
			color = 0xffb39a9a;
		}
		[20h00m]
		{
			color = 0xff66334d;
		}
		[21h00m]
		{
			color = 0xff330d40;
		}
		[22h00m]
		{
			color = 0xff000000;
		}
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a1_r6a;
  f transition_time = 2.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = ;
	  f battle_intro_delay = 3.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_larchbattle;
		room_type = rt_stonecorridor;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_the_dead_theme;
	}
	[sun]
	{
		[00h00m]
		{
			color = 0xff000000;
		}
		[05h00m]
		{
			color = 0xff1a1a00;
		}
		[06h00m]
		{
			color = 0xff66330d;
		}
		[07h00m]
		{
			color = 0xffb39a40;
		}
		[08h00m]
		{
			color = 0xffb3b3b3;
		}
		[10h00m]
		{
			color = 0xfff0f0ff;
		}
		[12h00m]
		{
			color = 0xffffffff;
		}
		[19h00m]
		{
			color = 0xffb39a9a;
		}
		[20h00m]
		{
			color = 0xff66334d;
		}
		[21h00m]
		{
			color = 0xff330d40;
		}
		[22h00m]
		{
			color = 0xff000000;
		}
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a1_r6b;
  f transition_time = 5.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = ;
	  f battle_intro_delay = 3.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_stonecorridor;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_crypts_02;
	}
	[sun]
	{
		[00h00m]
		{
			color = 0xff000000;
		}
		[05h00m]
		{
			color = 0xff1a1a00;
		}
		[06h00m]
		{
			color = 0xff66330d;
		}
		[07h00m]
		{
			color = 0xffb39a40;
		}
		[08h00m]
		{
			color = 0xffb3b3b3;
		}
		[10h00m]
		{
			color = 0xfff0f0ff;
		}
		[12h00m]
		{
			color = 0xffffffff;
		}
		[19h00m]
		{
			color = 0xffb39a9a;
		}
		[20h00m]
		{
			color = 0xff66334d;
		}
		[21h00m]
		{
			color = 0xff330d40;
		}
		[22h00m]
		{
			color = 0xff000000;
		}
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a1_r5_spider;
  f transition_time = 2.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 25.000000;
		ambient_track = s_e_env_spider_scurry;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = s_m_boss_01;
		room_type = rt_cave;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_spiderdungeon_04;
	}
	[sun]
	{
		[00h00m]
		{
			color = 0xff000000;
		}
		[05h00m]
		{
			color = 0xff1a1a00;
		}
		[06h00m]
		{
			color = 0xff66330d;
		}
		[07h00m]
		{
			color = 0xffb39a40;
		}
		[08h00m]
		{
			color = 0xffb3b3b3;
		}
		[10h00m]
		{
			color = 0xfff0f0ff;
		}
		[12h00m]
		{
			color = 0xffffffff;
		}
		[19h00m]
		{
			color = 0xffb39a9a;
		}
		[20h00m]
		{
			color = 0xff66334d;
		}
		[21h00m]
		{
			color = 0xff330d40;
		}
		[22h00m]
		{
			color = 0xff000000;
		}
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a1_r6c;
  f transition_time = 5.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 40.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = ;
	  f battle_intro_delay = 3.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = ;
		room_type = rt_stoneroom;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_the_dead_theme;
	}
	[sun]
	{
		[00h00m]
		{
			color = 0xff000000;
		}
		[05h00m]
		{
			color = 0xff1a1a00;
		}
		[06h00m]
		{
			color = 0xff66330d;
		}
		[07h00m]
		{
			color = 0xffb39a40;
		}
		[08h00m]
		{
			color = 0xffb3b3b3;
		}
		[10h00m]
		{
			color = 0xfff0f0ff;
		}
		[12h00m]
		{
			color = 0xffffffff;
		}
		[19h00m]
		{
			color = 0xffb39a9a;
		}
		[20h00m]
		{
			color = 0xff66334d;
		}
		[21h00m]
		{
			color = 0xff330d40;
		}
		[22h00m]
		{
			color = 0xff000000;
		}
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a1_r6d;
  f transition_time = 5.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 40.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_crypt;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_stonecorridor;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_the_dead_theme;
	}
	[sun]
	{
		[00h00m]
		{
			color = 0xff000000;
		}
		[05h00m]
		{
			color = 0xff1a1a00;
		}
		[06h00m]
		{
			color = 0xff66330d;
		}
		[07h00m]
		{
			color = 0xffb39a40;
		}
		[08h00m]
		{
			color = 0xffb3b3b3;
		}
		[10h00m]
		{
			color = 0xfff0f0ff;
		}
		[12h00m]
		{
			color = 0xffffffff;
		}
		[19h00m]
		{
			color = 0xffb39a9a;
		}
		[20h00m]
		{
			color = 0xff66334d;
		}
		[21h00m]
		{
			color = 0xff330d40;
		}
		[22h00m]
		{
			color = 0xff000000;
		}
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a1_tavern;
  f transition_time = 1.500000;
	[fog]
	{
	  x fog_color = 0xFFABB8CB;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_env_tavern;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_carpetedhallway;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 5.000000;
		standard_track = s_m_intro;
	}
	[sun]
	{
		[00h00m]
		{
			color = 0xff000000;
		}
		[05h00m]
		{
			color = 0xff1a1a00;
		}
		[06h00m]
		{
			color = 0xff66330d;
		}
		[07h00m]
		{
			color = 0xffb39a40;
		}
		[08h00m]
		{
			color = 0xffb3b3b3;
		}
		[10h00m]
		{
			color = 0xfff0f0ff;
		}
		[12h00m]
		{
			color = 0xffffffff;
		}
		[19h00m]
		{
			color = 0xffb39a9a;
		}
		[20h00m]
		{
			color = 0xff66334d;
		}
		[21h00m]
		{
			color = 0xff330d40;
		}
		[22h00m]
		{
			color = 0xff000000;
		}
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a1_blacksmith;
  f transition_time = 1.500000;
	[fog]
	{
	  x fog_color = 0xFFABB8CB;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = ;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_room;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 5.000000;
		standard_track = s_m_intro;
	}
	[sun]
	{
		[00h00m]
		{
			color = 0xff000000;
		}
		[05h00m]
		{
			color = 0xff1a1a00;
		}
		[06h00m]
		{
			color = 0xff66330d;
		}
		[07h00m]
		{
			color = 0xffb39a40;
		}
		[08h00m]
		{
			color = 0xffb3b3b3;
		}
		[10h00m]
		{
			color = 0xfff0f0ff;
		}
		[12h00m]
		{
			color = 0xffffffff;
		}
		[19h00m]
		{
			color = 0xffb39a9a;
		}
		[20h00m]
		{
			color = 0xff66334d;
		}
		[21h00m]
		{
			color = 0xff330d40;
		}
		[22h00m]
		{
			color = 0xff000000;
		}
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a1_town_dp_down;
  f transition_time = 22.000000;
	[fog]
	{
	  x fog_color = 0xFFABB8CB;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 17.000000;
	  f fog_near_dist = 17.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = ;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_forest;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_intro;
	}
	[snow]
	{
	  f snow_density = 250.000000;
	}
	[sun]
	{
		[00h00m]
		{
			color = 0xff000000;
		}
		[05h00m]
		{
			color = 0xff1a1a00;
		}
		[06h00m]
		{
			color = 0xff66330d;
		}
		[07h00m]
		{
			color = 0xffb39a40;
		}
		[08h00m]
		{
			color = 0xffb3b3b3;
		}
		[10h00m]
		{
			color = 0xfff0f0ff;
		}
		[12h00m]
		{
			color = 0xffffffff;
		}
		[19h00m]
		{
			color = 0xffb39a9a;
		}
		[20h00m]
		{
			color = 0xff66334d;
		}
		[21h00m]
		{
			color = 0xff330d40;
		}
		[22h00m]
		{
			color = 0xff000000;
		}
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a1_r2_dp_down;
  f transition_time = 22.000000;
	[fog]
	{
	  x fog_color = 0xFFABB8CB;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 17.000000;
	  f fog_near_dist = 17.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = ;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_forest;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_intro;
	}
	[snow]
	{
	  f snow_density = 250.000000;
	}
	[sun]
	{
		[00h00m]
		{
			color = 0xff000000;
		}
		[05h00m]
		{
			color = 0xff1a1a00;
		}
		[06h00m]
		{
			color = 0xff66330d;
		}
		[07h00m]
		{
			color = 0xffb39a40;
		}
		[08h00m]
		{
			color = 0xffb3b3b3;
		}
		[10h00m]
		{
			color = 0xfff0f0ff;
		}
		[12h00m]
		{
			color = 0xffffffff;
		}
		[19h00m]
		{
			color = 0xffb39a9a;
		}
		[20h00m]
		{
			color = 0xff66334d;
		}
		[21h00m]
		{
			color = 0xff330d40;
		}
		[22h00m]
		{
			color = 0xff000000;
		}
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a1_r6b_dp_down;
  f transition_time = 22.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = ;
	  f battle_intro_delay = 3.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_stonecorridor;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_crypts_02;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a1_giantcave_dp_down;
  f transition_time = 22.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_wind_ice_cavern;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_cave;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_arcticcaverns_06;
	}
	[sun]
	{
		[00h00m]
		{
			color = 0xff000000;
		}
		[05h00m]
		{
			color = 0xff1a1a00;
		}
		[06h00m]
		{
			color = 0xff66330d;
		}
		[07h00m]
		{
			color = 0xffb39a40;
		}
		[08h00m]
		{
			color = 0xffb3b3b3;
		}
		[10h00m]
		{
			color = 0xfff0f0ff;
		}
		[12h00m]
		{
			color = 0xffffffff;
		}
		[19h00m]
		{
			color = 0xffb39a9a;
		}
		[20h00m]
		{
			color = 0xff66334d;
		}
		[21h00m]
		{
			color = 0xff330d40;
		}
		[22h00m]
		{
			color = 0xff000000;
		}
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a1_giantcave;
  f transition_time = 2.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 50.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_wind_ice_cavern;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_cave;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_arcticcaverns_06;
	}
	[sun]
	{
		[00h00m]
		{
			color = 0xff000000;
		}
		[05h00m]
		{
			color = 0xff1a1a00;
		}
		[06h00m]
		{
			color = 0xff66330d;
		}
		[07h00m]
		{
			color = 0xffb39a40;
		}
		[08h00m]
		{
			color = 0xffb3b3b3;
		}
		[10h00m]
		{
			color = 0xfff0f0ff;
		}
		[12h00m]
		{
			color = 0xffffffff;
		}
		[19h00m]
		{
			color = 0xffb39a9a;
		}
		[20h00m]
		{
			color = 0xff66334d;
		}
		[21h00m]
		{
			color = 0xff330d40;
		}
		[22h00m]
		{
			color = 0xff000000;
		}
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a1_giantcave_quick;
  f transition_time = 1.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_wind_ice_cavern;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_cave;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_arcticcaverns_06;
	}
	[sun]
	{
		[00h00m]
		{
			color = 0xff000000;
		}
		[05h00m]
		{
			color = 0xff1a1a00;
		}
		[06h00m]
		{
			color = 0xff66330d;
		}
		[07h00m]
		{
			color = 0xffb39a40;
		}
		[08h00m]
		{
			color = 0xffb3b3b3;
		}
		[10h00m]
		{
			color = 0xfff0f0ff;
		}
		[12h00m]
		{
			color = 0xffffffff;
		}
		[19h00m]
		{
			color = 0xffb39a9a;
		}
		[20h00m]
		{
			color = 0xff66334d;
		}
		[21h00m]
		{
			color = 0xff330d40;
		}
		[22h00m]
		{
			color = 0xff000000;
		}
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a2_r0a_dp_down;
  f transition_time = 22.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 45.000000;
	  f fog_lowdetail_far_dist = 40.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 35.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = ;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_stonecorridor;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_path2crypts_03;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a2_r1_start;
  f transition_time = 5.000000;
	[fog]
	{
	  x fog_color = 0xFFA9C0BD;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 17.000000;
	  f fog_near_dist = 17.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_bird2;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_parkinglot;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_tropicalbeach_01;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a2_r1_rain;
  f transition_time = 5.000000;
	[fog]
	{
	  x fog_color = 0xFFA9C0BD;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 17.000000;
	  f fog_near_dist = 17.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 3.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_rain1;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_parkinglot;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_tropicalbeach_01;
	}
	[rain]
	{
	  b lightning = false;
	  f rain_density = 150.000000;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a2_r0_storage;
  f transition_time = 2.500000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = ;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_stoneroom;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 30.000000;
		standard_track = s_m_darkswamp_04;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a2_r0_storage_quick;
  f transition_time = 1.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 0.500000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = ;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_stoneroom;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 30.000000;
		standard_track = s_m_darkswamp_04;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a2_r1_jungle1;
  f transition_time = 4.000000;
	[fog]
	{
	  x fog_color = 0xFFA9C0BD;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_jungle_1;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_parkinglot;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_light_jungle_theme;
	}
	[wind]
	{
	  f wind_direction = 0.300000;
	  f wind_velocity = 2.500000;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a2_r1_jungle2;
  f transition_time = 4.000000;
	[fog]
	{
	  x fog_color = 0xFFA9C0BD;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_jungle_2;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_parkinglot;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_light_jungle_theme;
	}
	[rain]
	{
	  b lightning = false;
	  f rain_density = 350.000000;
	}
	[wind]
	{
	  f wind_direction = 0.100000;
	  f wind_velocity = 1.000000;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a2_r1_jungle3;
  f transition_time = 4.000000;
	[fog]
	{
	  x fog_color = 0xFFA9C0BD;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_env_ocean;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_parkinglot;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_light_jungle_theme;
	}
	[wind]
	{
	  f wind_direction = 0.500000;
	  f wind_velocity = 2.500000;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a2_r3_coastal1;
  f transition_time = 4.000000;
	[fog]
	{
	  x fog_color = 0xFFA9C0BD;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_env_ocean;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_parkinglot;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_tropicalbeach_01;
	}
	[wind]
	{
	  f wind_direction = 0.300000;
	  f wind_velocity = 2.000000;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a2_r3_coastal2;
  f transition_time = 4.000000;
	[fog]
	{
	  x fog_color = 0xFFA9C0BD;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_jungle_1;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_parkinglot;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_zaurask_theme;
	}
	[wind]
	{
	  f wind_direction = 0.500000;
	  f wind_velocity = 2.000000;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a2_r3_coastal3;
  f transition_time = 4.000000;
	[fog]
	{
	  x fog_color = 0xFFA9C0BD;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_env_ocean;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_parkinglot;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_tropicalbeach_01;
	}
	[wind]
	{
	  f wind_direction = 0.500000;
	  f wind_velocity = 2.000000;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a2_r3_coastalcave1;
  f transition_time = 1.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 50.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = ;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_cave;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 20.000000;
		standard_track = s_m_drums_02;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a2_r3_coastalcave2;
  f transition_time = 1.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 50.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = ;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_cave;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 15.000000;
		standard_track = s_m_frontend;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a2_r3_coastalcave3;
  f transition_time = 1.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 50.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_wind_mines;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_cave;
	  f standard_intro_delay = 4.000000;
	  f standard_repeat_delay = 15.000000;
		standard_track = s_m_desertcanyons_05;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a2_r5_coastal;
  f transition_time = 4.000000;
	[fog]
	{
	  x fog_color = 0xFFA9C0BD;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 17.000000;
	  f fog_near_dist = 17.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = ;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_parkinglot;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 16.000000;
		standard_track = s_m_jungle_2_theme;
	}
	[wind]
	{
	  f wind_direction = 0.400000;
	  f wind_velocity = 1.200000;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a2_r5_coastal2;
  f transition_time = 4.000000;
	[fog]
	{
	  x fog_color = 0xFFA9C0BD;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 17.000000;
	  f fog_near_dist = 17.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_jungle_2;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_parkinglot;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 15.000000;
		standard_track = s_m_jungle_2_theme;
	}
	[wind]
	{
	  f wind_direction = 0.500000;
	  f wind_velocity = 1.200000;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a2_r0a_beach;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFFA9C0BD;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 17.000000;
	  f fog_near_dist = 17.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_env_ocean;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_parkinglot;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 25.000000;
		standard_track = s_m_coastaloutpost_01;
	}
	[wind]
	{
	  f wind_direction = 0.600000;
	  f wind_velocity = 1.500000;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a2_r0a_beach2;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFFA9C0BD;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 17.000000;
	  f fog_near_dist = 17.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_jungle_1;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_parkinglot;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 25.000000;
		standard_track = s_m_coastaloutpost_01;
	}
	[wind]
	{
	  f wind_direction = 0.400000;
	  f wind_velocity = 1.200000;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a2_r0a_beach3;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFFA9C0BD;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 17.000000;
	  f fog_near_dist = 17.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_jungle_2;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_parkinglot;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 25.000000;
		standard_track = s_m_coastaloutpost_01;
	}
	[wind]
	{
	  f wind_direction = 0.500000;
	  f wind_velocity = 1.500000;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a2_r6_illicor1;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFFA9C0BD;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 22.000000;
	  f fog_near_dist = 22.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 32.000000;
		ambient_track = s_e_env_wind_gust;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_mountains;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_the_ultreans;
	}
	[wind]
	{
	  f wind_direction = 0.700000;
	  f wind_velocity = 1.000000;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a2_r6_illicor1a;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFFA9C0BD;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 22.000000;
	  f fog_near_dist = 22.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_bird1;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_mountains;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_the_ultreans;
	}
	[wind]
	{
	  f wind_direction = 0.700000;
	  f wind_velocity = 0.750000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a2_r6_illicor2;
  f transition_time = 3.500000;
	[fog]
	{
	  x fog_color = 0xFF83C0C0;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 22.000000;
	  f fog_near_dist = 22.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_wind_01;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_mountains;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_the_ultreans;
	}
	[wind]
	{
	  f wind_direction = 0.600000;
	  f wind_velocity = 1.300000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a2_r6_illicor3;
  f transition_time = 4.000000;
	[fog]
	{
	  x fog_color = 0xFF21383A;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 22.000000;
	  f fog_near_dist = 22.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 48.000000;
		ambient_track = s_e_env_thunder_rumble_distant;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_mountains;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_the_ultreans;
	}
	[rain]
	{
	  b lightning = false;
	  f rain_density = 200.000000;
	}
	[wind]
	{
	  f wind_direction = 0.600000;
	  f wind_velocity = 1.300000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a3_r1_darkdarkjungle;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFF000D00;
	  f fog_density = 50.000000;
	  f fog_far_dist = 45.000000;
	  f fog_lowdetail_far_dist = 40.000000;
	  f fog_lowdetail_near_dist = 20.500000;
	  f fog_near_dist = 20.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_jungle_2;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_mountains;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 15.000000;
		standard_track = s_m_dark_jungle_2_theme;
	}
	[rain]
	{
	  b lightning = true;
	  f rain_density = 400.000000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a3_r1_darkjunglespooky;
  f transition_time = 2.000000;
	[fog]
	{
	  x fog_color = 0xFF1D2520;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_wind_01;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_forest;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_zaurask_theme;
	}
	[rain]
	{
	  b lightning = true;
	  f rain_density = 600.000000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a3_r1_darkjungle;
  f transition_time = 5.000000;
	[fog]
	{
	  x fog_color = 0xFF002200;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 20.000000;
	  f fog_near_dist = 20.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_jungle_1;
	  f battle_intro_delay = 3.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_forest;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_dark_jungle_theme;
	}
	[rain]
	{
	  b lightning = false;
	  f rain_density = 500.000000;
	}
	[wind]
	{
	  f wind_direction = 0.500000;
	  f wind_velocity = 2.000000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a3_r1_darkjungle2;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFF515151;
	  f fog_density = 0.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_jungle_2;
	  f battle_intro_delay = 3.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_forest;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_dark_jungle_2_theme;
	}
	[rain]
	{
	  b lightning = false;
	  f rain_density = 600.000000;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a3_r2_digsitehalls;
  f transition_time = 0.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 40.000000;
		ambient_track = s_e_ambient_crypt;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_larchbattle;
		room_type = rt_parkinglot;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_dwarvenmines_06;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a3_r2_digsite;
  f transition_time = 5.000000;
	[fog]
	{
	  x fog_color = 0xFF002D00;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_jungle_1;
	  f battle_intro_delay = 3.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_forest;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 12.000000;
		standard_track = s_m_light_jungle_theme;
	}
	[rain]
	{
	  b lightning = false;
	  f rain_density = 100.000000;
	}
	[wind]
	{
	  f wind_direction = 1.200000;
	  f wind_velocity = 1.000000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a3_r2_digsite2;
  f transition_time = 5.000000;
	[fog]
	{
	  x fog_color = 0xFF525252;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_rain1;
	  f battle_intro_delay = 3.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_forest;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 12.000000;
		standard_track = s_m_light_jungle_theme;
	}
	[rain]
	{
	  b lightning = true;
	  f rain_density = 200.000000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a3_r2_digsite3;
  f transition_time = 5.000000;
	[fog]
	{
	  x fog_color = 0xFF002000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_jungle_1;
	  f battle_intro_delay = 3.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_larchbattle;
		room_type = rt_forest;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 12.000000;
		standard_track = s_m_light_jungle_theme;
	}
	[rain]
	{
	  b lightning = false;
	  f rain_density = 300.000000;
	}
	[wind]
	{
	  f wind_direction = 1.200000;
	  f wind_velocity = 1.500000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a3_r2_digsite4;
  f transition_time = 5.000000;
	[fog]
	{
	  x fog_color = 0xFF002D00;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_jungle_2;
	  f battle_intro_delay = 3.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_quarry;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 12.000000;
		standard_track = s_m_light_jungle_theme;
	}
	[rain]
	{
	  b lightning = false;
	  f rain_density = 130.000000;
	}
	[wind]
	{
	  f wind_direction = 1.400000;
	  f wind_velocity = 1.500000;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a3_r2_digsiteenter;
  f transition_time = 1.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 50.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 40.000000;
		ambient_track = s_e_env_dungeon;
	  f battle_intro_delay = 3.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_larchbattle;
		room_type = rt_paddedcell;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_templeruins_04;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a3_r2_digdrocs;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFF002000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = ;
	  f battle_intro_delay = 3.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_boss_01;
		room_type = rt_forest;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_drums_03;
	}
	[rain]
	{
	  b lightning = true;
	  f rain_density = 500.000000;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a3_r2_digdrocscave;
  f transition_time = 2.000000;
	[fog]
	{
	  x fog_color = 0xFFCCCCCC;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_wind_mines;
	  f battle_intro_delay = 3.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_cave;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_dwarvenmines_04;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a3_r1_darkjungle3;
  f transition_time = 5.000000;
	[fog]
	{
	  x fog_color = 0xFF002800;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 20.000000;
	  f fog_near_dist = 20.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_jungle_2;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_forest;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_arcticcaverns_04;
	}
	[rain]
	{
	  b lightning = true;
	  f rain_density = 600.000000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a3_r1_darkjunglecave1;
  f transition_time = 5.000000;
	[fog]
	{
	  x fog_color = 0xFF001700;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_swamp;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_forest;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_dragonlair_01;
	}
	[rain]
	{
	  b lightning = false;
	  f rain_density = 600.000000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a3_r1_darkjunglecave;
  f transition_time = 1.000000;
	[fog]
	{
	  x fog_color = 0xFF002000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 60.000000;
	  f fog_lowdetail_far_dist = 55.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_jungle_2;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_forest;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_drums_01;
	}
	[rain]
	{
	  b lightning = true;
	  f rain_density = 700.000000;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a3_r1_darkjunglecave2;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFFCCCCCC;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_crypt;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_forest;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = ;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a3_r2_darkdiscovery;
  f transition_time = 2.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 50.000000;
	  f fog_far_dist = 45.000000;
	  f fog_lowdetail_far_dist = 40.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_env_dungeon;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_cave;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 5.000000;
		standard_track = s_m_dragonlair_01;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a3_r2_digexit;
  f transition_time = 1.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 50.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 35.000000;
		ambient_track = s_e_env_dungeon;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_paddedcell;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_crypts_03;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a4_r1_tradercamp;
  f transition_time = 4.000000;
	[fog]
	{
	  x fog_color = 0xFF182916;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_swamp;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_mountains;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 15.000000;
		standard_track = s_m_darkswamp_03;
	}
	[rain]
	{
	  b lightning = true;
	  f rain_density = 35.000000;
	}
	[wind]
	{
	  f wind_direction = 0.200000;
	  f wind_velocity = 0.200000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a4_r1_tradercamp1;
  f transition_time = 4.000000;
	[fog]
	{
	  x fog_color = 0xFF182916;
	  f fog_density = 1.000000;
	  f fog_far_dist = 45.000000;
	  f fog_lowdetail_far_dist = 40.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_swamp;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_forest;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 15.000000;
		standard_track = s_m_darkswamp_02;
	}
	[rain]
	{
	  b lightning = true;
	  f rain_density = 145.000000;
	}
	[wind]
	{
	  f wind_direction = 0.300000;
	  f wind_velocity = 0.200000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a4_r1_tradercamp2;
  f transition_time = 4.000000;
	[fog]
	{
	  x fog_color = 0xFF182916;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_swamp;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_forest;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 15.000000;
		standard_track = s_m_darkswamp_02;
	}
	[rain]
	{
	  b lightning = true;
	  f rain_density = 145.000000;
	}
	[wind]
	{
	  f wind_direction = 0.200000;
	  f wind_velocity = 0.500000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a4_r1_darkacolytes;
  f transition_time = 4.000000;
	[fog]
	{
	  x fog_color = 0xFF182916;
	  f fog_density = 1.000000;
	  f fog_far_dist = 45.000000;
	  f fog_lowdetail_far_dist = 40.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_crypt;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_forest;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 15.000000;
		standard_track = s_m_crypts_03;
	}
	[rain]
	{
	  b lightning = true;
	  f rain_density = 255.000000;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a4_r2_deathmountain4;
  f transition_time = 1.500000;
	[fog]
	{
	  x fog_color = 0xFF003300;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 25.000000;
		ambient_track = s_e_ambient_crypt;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_hallway;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_the_dead_theme;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a4_r2_deathmountain1;
  f transition_time = 4.000000;
	[fog]
	{
	  x fog_color = 0xFF001A00;
	  f fog_density = 1.000000;
	  f fog_far_dist = 45.000000;
	  f fog_lowdetail_far_dist = 40.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 45.000000;
		ambient_track = s_e_env_haunting;
	  f battle_intro_delay = 3.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_larchbattle;
		room_type = rt_mountains;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_the_mountain_theme;
	}
	[rain]
	{
	  b lightning = true;
	  f rain_density = 360.000000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a4_r2_deathmountain2;
  f transition_time = 2.000000;
	[fog]
	{
	  x fog_color = 0xFF001A00;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 35.000000;
		ambient_track = s_e_env_crow_caw_solo;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_mountains;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 15.000000;
		standard_track = s_m_the_mountain_theme;
	}
	[rain]
	{
	  b lightning = true;
	  f rain_density = 365.000000;
	}
	[wind]
	{
	  f wind_direction = 1.000000;
	  f wind_velocity = 1.500000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a4_r2_deathmountain3;
  f transition_time = 4.000000;
	[fog]
	{
	  x fog_color = 0xFF002400;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_crypt;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_mountains;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 15.000000;
		standard_track = s_m_the_mountain_theme;
	}
	[rain]
	{
	  b lightning = true;
	  f rain_density = 370.000000;
	}
	[wind]
	{
	  f wind_direction = 1.000000;
	  f wind_velocity = 0.300000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a4_r2_deathskull1;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFF002B00;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_crypt;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_mountains;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 15.000000;
		standard_track = s_m_the_dead_theme;
	}
	[rain]
	{
	  b lightning = true;
	  f rain_density = 470.000000;
	}
	[wind]
	{
	  f wind_direction = 1.000000;
	  f wind_velocity = 0.120000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a4_r2_deathskull2;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_crypt;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_mountains;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 15.000000;
		standard_track = s_m_the_dead_theme;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a4_r2_deathskull2_quick;
  f transition_time = 1.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 35.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_crypt;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_mountains;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 15.000000;
		standard_track = s_m_the_dead_theme;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a4_r3_cicatrix1;
  f transition_time = 4.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 35.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 35.000000;
		ambient_track = s_e_env_haunting;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_hangar;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 15.000000;
		standard_track = s_m_hallofskulls_01;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a4_r3_cicatrix2;
  f transition_time = 4.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 35.000000;
		ambient_track = s_e_env_dungeon;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_hangar;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 15.000000;
		standard_track = s_m_intro_01;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a4_r3_cicatrix3;
  f transition_time = 4.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 35.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 35.000000;
		ambient_track = s_e_env_dungeon;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_hangar;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_dwarvenmines_05;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a4_r3_cicatrix4;
  f transition_time = 4.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 35.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 35.000000;
		ambient_track = s_e_ambient_crypt;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_hangar;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 15.000000;
		standard_track = s_m_castledungeon_03;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a4_r3_cicatrix5;
  f transition_time = 4.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 35.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 25.000000;
		ambient_track = s_e_env_moaning;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_hangar;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 15.000000;
		standard_track = s_m_castledungeon_02;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a4_r3_cicatrixaltar;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 45.000000;
	  f fog_lowdetail_far_dist = 40.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 35.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 55.000000;
		ambient_track = s_e_env_scream_male;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_hangar;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 15.000000;
		standard_track = s_m_the_skull_theme_cicatrix_theme;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a4_r3_cicatrixaltar_quick;
  f transition_time = 1.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 45.000000;
	  f fog_lowdetail_far_dist = 40.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 35.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 55.000000;
		ambient_track = s_e_env_scream_male;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_hangar;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 15.000000;
		standard_track = s_m_the_skull_theme_cicatrix_theme;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a4_r3_cicatrixaltar_quick_tall;
  f transition_time = 1.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 45.000000;
	  f fog_lowdetail_far_dist = 40.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 65.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 55.000000;
		ambient_track = s_e_env_scream_male;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_hangar;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 15.000000;
		standard_track = s_m_the_skull_theme_cicatrix_theme;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a4_r3_cicatrixmouth;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 35.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_wind_mines;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_hangar;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 25.000000;
		standard_track = s_m_the_skull_theme_cicatrix_theme;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a4_r4_cicatrixplatform;
  f transition_time = 2.000000;
	[fog]
	{
	  x fog_color = 0xFF2C1B14;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_wind_mines;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_hangar;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 15.000000;
		standard_track = s_m_the_skull_theme_cicatrix_theme;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a4_r4_dp_down;
  f transition_time = 22.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_wind_mines;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_mountains;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_drums_03;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a4_r1_dp_down;
  f transition_time = 22.000000;
	[fog]
	{
	  x fog_color = 0xFF142929;
	  f fog_density = 1.000000;
	  f fog_far_dist = 45.000000;
	  f fog_lowdetail_far_dist = 40.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_swamp;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_mountains;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 15.000000;
		standard_track = s_m_darkswamp_02;
	}
	[rain]
	{
	  b lightning = false;
	  f rain_density = 85.000000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a5_r1_lostcity1;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_crypt;
	  f battle_intro_delay = 10.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_haunted_ruins_battle;
		room_type = rt_stonecorridor;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 5.000000;
		standard_track = s_m_the_great_clock_theme;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a5_r1_lostcity_start;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 50.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_env_dungeon;
	  f battle_intro_delay = 10.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_larchbattle;
		room_type = rt_arena;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 5.000000;
		standard_track = s_m_haunted_ruins_accents_2;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a5_r1_lostcity_start_quick;
  f transition_time = 1.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 50.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_env_dungeon;
	  f battle_intro_delay = 10.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_larchbattle;
		room_type = rt_arena;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 5.000000;
		standard_track = s_m_haunted_ruins_accents_2;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a5_r1_lostcity2;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 50.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_crypt;
	  f battle_intro_delay = 10.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_larchbattle;
		room_type = rt_cave;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_hallofskulls_01;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a5_r1_lostcity3;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_env_dungeon;
	  f battle_intro_delay = 10.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_haunted_ruins_battle;
		room_type = rt_stoneroom;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_dark_jungle_2_theme;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a5_r1_lostcity4;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFF001700;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_jungle_1;
	  f battle_intro_delay = 10.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_haunted_ruins_battle;
		room_type = rt_parkinglot;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_dark_jungle_theme;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a5_r2_ziggy1;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFF001A00;
	  f fog_density = 50.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_jungle_1;
	  f battle_intro_delay = 10.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_larchbattle;
		room_type = rt_parkinglot;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_jungle_2_theme;
	}
	[rain]
	{
	  b lightning = true;
	  f rain_density = 0.000000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a5_r2_ziggy2;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFF001A00;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_jungle_2;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_jungle_battle;
		room_type = rt_parkinglot;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_jungle_2_theme;
	}
	[rain]
	{
	  b lightning = true;
	  f rain_density = 0.000000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a5_r2_ziggy3;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFF001A00;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_jungle_1;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_jungle_battle;
		room_type = rt_parkinglot;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_dark_jungle_theme;
	}
	[rain]
	{
	  b lightning = true;
	  f rain_density = 0.000000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a5_r2_ziggy4;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFF001A00;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_jungle_2;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_jungle_battle;
		room_type = rt_parkinglot;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_dark_jungle_theme;
	}
	[rain]
	{
	  b lightning = true;
	  f rain_density = 0.000000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a5_r3_zigmaze1;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFF001500;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_jungle_1;
	  f battle_intro_delay = 10.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_parkinglot;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_light_jungle_theme;
	}
	[rain]
	{
	  b lightning = true;
	  f rain_density = 160.000000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a5_r3_zigmaze2;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFF001A00;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_jungle_2;
	  f battle_intro_delay = 10.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_jungle_battle;
		room_type = rt_parkinglot;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_light_jungle_theme;
	}
	[rain]
	{
	  b lightning = true;
	  f rain_density = 165.000000;
	}
	[wind]
	{
	  f wind_direction = 1.000000;
	  f wind_velocity = 0.120000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a5_r3_zigmaze3;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFF002200;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_jungle_1;
	  f battle_intro_delay = 10.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_jungle_battle;
		room_type = rt_parkinglot;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_zaurask_theme;
	}
	[rain]
	{
	  b lightning = true;
	  f rain_density = 165.000000;
	}
	[wind]
	{
	  f wind_direction = 0.400000;
	  f wind_velocity = 0.120000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a5_r3_zigmaze4;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFF001700;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_jungle_2;
	  f battle_intro_delay = 10.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_jungle_battle;
		room_type = rt_parkinglot;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_light_jungle_theme;
	}
	[rain]
	{
	  b lightning = true;
	  f rain_density = 200.000000;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a5_r4_hub1;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 50.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_crypt;
	  f battle_intro_delay = 10.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_haunted_ruins_battle;
		room_type = rt_concerthall;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_haunted_ruins_accents;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a5_r4_hub2;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 50.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_crypt;
	  f battle_intro_delay = 10.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_haunted_ruins_battle;
		room_type = rt_concerthall;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_haunted_ruins_accents;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a5_r4_hub3;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 50.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_env_dungeon;
	  f battle_intro_delay = 10.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_haunted_ruins_battle;
		room_type = rt_concerthall;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_haunted_ruins_accents;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a5_r4_hub4;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 50.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_crypt;
	  f battle_intro_delay = 10.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_haunted_ruins_battle;
		room_type = rt_concerthall;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_haunted_ruins_accents_2;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a5_r4_hubsmall;
  f transition_time = 1.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 20.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_crypt;
	  f battle_intro_delay = 10.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_concerthall;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_zaurask_theme;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a6_r1_highlands;
  f transition_time = 2.000000;
	[fog]
	{
	  x fog_color = 0xFFA6A85B;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_wind_01;
	  f battle_intro_delay = 10.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_mountains;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_farmhouse_02;
	}
	[rain]
	{
	  b lightning = false;
	  f rain_density = 163.000000;
	}
	[wind]
	{
	  f wind_direction = 2.000000;
	  f wind_velocity = 0.500000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a6_r1_highlands2;
  f transition_time = 2.000000;
	[fog]
	{
	  x fog_color = 0xFFA6A85B;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_wind_01b;
	  f battle_intro_delay = 3.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_mountains;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_goblininventor_08;
	}
	[rain]
	{
	  b lightning = true;
	  f rain_density = 168.000000;
	}
	[wind]
	{
	  f wind_direction = 2.000000;
	  f wind_velocity = 0.800000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a6_r1_highlands3;
  f transition_time = 4.000000;
	[fog]
	{
	  x fog_color = 0xFFA6A85B;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_wind_mines;
	  f battle_intro_delay = 10.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_mountains;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_fortkroth_03;
	}
	[rain]
	{
	  b lightning = false;
	  f rain_density = 158.000000;
	}
	[wind]
	{
	  f wind_direction = 2.000000;
	  f wind_velocity = 0.700000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a6_r1_highlands_spooky;
  f transition_time = 2.000000;
	[fog]
	{
	  x fog_color = 0xFFA6A85B;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_crypt;
	  f battle_intro_delay = 3.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_mountains;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_crypts_01;
	}
	[rain]
	{
	  b lightning = true;
	  f rain_density = 267.000000;
	}
	[wind]
	{
	  f wind_direction = 0.400000;
	  f wind_velocity = 1.000000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a6_r2_cine;
  f transition_time = 1.000000;
	[fog]
	{
	  x fog_color = 0xFF808080;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = ;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_generic;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_credits;
	}
	[rain]
	{
	  b lightning = true;
	  f rain_density = 180.000000;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a6_r3_1;
  f transition_time = 1.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 50.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 20.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 25.000000;
		ambient_track = s_e_env_chains_rustling;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_cave;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 30.000000;
		standard_track = s_m_goblininventor_07;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a6_r3_elevator;
  f transition_time = 0.500000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 50.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 35.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 25.000000;
		ambient_track = s_e_env_chains_rustling;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_stoneroom;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 30.000000;
		standard_track = s_m_goblininventor_07;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a6_r3_towerbottom;
  f transition_time = 1.000000;
	[fog]
	{
	  x fog_color = 0xFFCCCCCC;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 20.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_wind_mines;
	  f battle_intro_delay = 3.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_cave;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_arcticcaverns_03;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a6_r2_ravine;
  f transition_time = 2.000000;
	[fog]
	{
	  x fog_color = 0xFFA6A85B;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_wind_02;
	  f battle_intro_delay = 2.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_plain;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_furyden_01;
	}
	[wind]
	{
	  f wind_direction = 2.000000;
	  f wind_velocity = 0.700000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a6_r2_ravine2;
  f transition_time = 5.000000;
	[fog]
	{
	  x fog_color = 0xFFA6A85B;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 60.000000;
		ambient_track = s_e_ambient_thunder;
	  f battle_intro_delay = 3.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_plain;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_coastaloutpost_01;
	}
	[rain]
	{
	  b lightning = true;
	  f rain_density = 105.000000;
	}
	[wind]
	{
	  f wind_direction = 2.000000;
	  f wind_velocity = 0.700000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a6_r2_ravine3;
  f transition_time = 5.000000;
	[fog]
	{
	  x fog_color = 0xFFA6A85B;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = ;
	  f battle_intro_delay = 2.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_larchbattle;
		room_type = rt_plain;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_hallofskulls_01;
	}
	[wind]
	{
	  f wind_direction = 2.000000;
	  f wind_velocity = 0.750000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a6_r2_ravine4;
  f transition_time = 5.000000;
	[fog]
	{
	  x fog_color = 0xFFA6A85B;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = ;
	  f battle_intro_delay = 2.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_larchbattle;
		room_type = rt_plain;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_waterdungeon_02;
	}
	[wind]
	{
	  f wind_direction = 1.000000;
	  f wind_velocity = 0.850000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a6_r2_silence2;
  f transition_time = 6.000000;
	[fog]
	{
	  x fog_color = 0xFFA6A85B;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = "";
	  f battle_intro_delay = 10.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = 10.000000;
		room_type = rt_plain;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = "";
	}
	[wind]
	{
	  f wind_direction = 1.000000;
	  f wind_velocity = 0.850000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a6_r2_silence3;
  f transition_time = 6.000000;
	[fog]
	{
	  x fog_color = 0xFFA6A85B;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = "";
	  f battle_intro_delay = 10.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = 10.000000;
		room_type = rt_plain;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = "";
	}
	[wind]
	{
	  f wind_direction = 2.000000;
	  f wind_velocity = 0.750000;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a6_r2_towerenter;
  f transition_time = 5.000000;
	[fog]
	{
	  x fog_color = 0xFFC5C58B;
	  f fog_density = 1.000000;
	  f fog_far_dist = 40.000000;
	  f fog_lowdetail_far_dist = 35.000000;
	  f fog_lowdetail_near_dist = 17.000000;
	  f fog_near_dist = 17.000000;
	}
	[frustum]
	{
	  f frustum_height = 10.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = ;
	  f battle_intro_delay = 2.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_larchbattle;
		room_type = rt_forest;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_path2crypts_01;
	}
	[rain]
	{
	  b lightning = true;
	  f rain_density = 268.000000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a6_r2_ravinecasters;
  f transition_time = 1.000000;
	[fog]
	{
	  x fog_color = 0xFF004040;
	  f fog_density = 1.000000;
	  f fog_far_dist = 45.000000;
	  f fog_lowdetail_far_dist = 40.000000;
	  f fog_lowdetail_near_dist = 14.000000;
	  f fog_near_dist = 14.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_env_haunting;
	  f battle_intro_delay = 2.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_larchbattle;
		room_type = rt_plain;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_gom;
	}
	[rain]
	{
	  b lightning = true;
	  f rain_density = 268.000000;
	}
	[wind]
	{
	  f wind_direction = 2.000000;
	  f wind_velocity = 0.700000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a6_r2_runecine;
  f transition_time = 1.000000;
	[fog]
	{
	  x fog_color = 0xFF004040;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 17.000000;
	  f fog_near_dist = 17.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 60.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 35.000000;
		ambient_track = s_e_ambient_thunder;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_parkinglot;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 12.000000;
		standard_track = s_m_dragonlair_01;
	}
	[rain]
	{
	  b lightning = false;
	  f rain_density = 470.000000;
	}
	[wind]
	{
	  f wind_direction = 0.600000;
	  f wind_velocity = 0.120000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a6_r2_runecine2;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFF004040;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 17.000000;
	  f fog_near_dist = 17.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 35.000000;
		ambient_track = s_e_env_haunting;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_parkinglot;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 25.000000;
		standard_track = s_m_crypts_02;
	}
	[rain]
	{
	  b lightning = true;
	  f rain_density = 470.000000;
	}
	[wind]
	{
	  f wind_direction = 0.600000;
	  f wind_velocity = 0.120000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a6_r2_runecine3;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFF004040;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 17.000000;
	  f fog_near_dist = 17.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 60.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 27.000000;
		ambient_track = s_e_env_crow_caw_solo;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_parkinglot;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 25.000000;
		standard_track = s_m_dragonlair_01;
	}
	[rain]
	{
	  b lightning = true;
	  f rain_density = 370.000000;
	}
	[wind]
	{
	  f wind_direction = 0.600000;
	  f wind_velocity = 0.120000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a6_r1_dp_down;
  f transition_time = 22.000000;
	[fog]
	{
	  x fog_color = 0xFFA6A85B;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_wind_mines;
	  f battle_intro_delay = 10.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_mountains;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_fortkroth_03;
	}
	[rain]
	{
	  b lightning = false;
	  f rain_density = 158.000000;
	}
	[wind]
	{
	  f wind_direction = 2.000000;
	  f wind_velocity = 0.700000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a6_r1_0_dp_down;
  f transition_time = 22.000000;
	[fog]
	{
	  x fog_color = 0xFFA6A85B;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_wind_01;
	  f battle_intro_delay = 10.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_mountains;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_farmhouse_02;
	}
	[rain]
	{
	  b lightning = false;
	  f rain_density = 103.000000;
	}
	[wind]
	{
	  f wind_direction = 2.000000;
	  f wind_velocity = 0.500000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a6_r2_dp_down;
  f transition_time = 23.000000;
	[fog]
	{
	  x fog_color = 0xFFA6A85B;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = "";
	  f battle_intro_delay = 10.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = 10.000000;
		room_type = rt_plain;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = "";
	}
	[wind]
	{
	  f wind_direction = 2.000000;
	  f wind_velocity = 0.750000;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a6_r4_towerbottom;
  f transition_time = 4.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 10.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_crypt;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_stoneroom;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 30.000000;
		standard_track = s_m_frontend;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a6_r4_towercaves;
  f transition_time = 4.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 10.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_env_haunting;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_cave;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 30.000000;
		standard_track = s_m_crypts_02;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a6_r6_towerexit;
  f transition_time = 4.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 20.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_crypt;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_cave;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 20.000000;
		standard_track = s_m_fortkroth_03;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a6_r6_towerhub;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_crypt;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_cave;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 20.000000;
		standard_track = s_m_goblininventor_01;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a6_r6_towerhub_quick;
  f transition_time = 1.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_crypt;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_cave;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 20.000000;
		standard_track = s_m_goblininventor_01;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a6_r3_towertop;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 20.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 30.000000;
		ambient_track = s_e_env_chains_rustling;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_cave;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 30.000000;
		standard_track = s_m_goblininventor_07;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a6_r3_towertop_lower;
  f transition_time = 1.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 20.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 25.000000;
		ambient_track = s_e_env_chains_rustling;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_cave;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 30.000000;
		standard_track = s_m_goblininventor_07;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a7_r1_xotpass2;
  f transition_time = 5.000000;
	[fog]
	{
	  x fog_color = 0xFFCCCCBF;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_wind_01b;
	  f battle_intro_delay = 10.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_plain;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_misc_03;
	}
	[wind]
	{
	  f wind_direction = 0.500000;
	  f wind_velocity = 1.500000;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a7_r1_xotpass3;
  f transition_time = 5.000000;
	[fog]
	{
	  x fog_color = 0xFFCCCCCC;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_crypt;
	  f battle_intro_delay = 10.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_cave;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 12.000000;
		standard_track = s_m_nonataya;
	}
	[wind]
	{
	  f wind_direction = 0.500000;
	  f wind_velocity = 1.500000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a7_r1_xotpass4;
  f transition_time = 5.000000;
	[fog]
	{
	  x fog_color = 0xFF666666;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 60.000000;
		ambient_track = s_e_ambient_thunder;
	  f battle_intro_delay = 10.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_plain;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_desertcanyons_01;
	}
	[rain]
	{
	  b lightning = true;
	  f rain_density = 70.000000;
	}
	[wind]
	{
	  f wind_direction = 0.500000;
	  f wind_velocity = 1.500000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a7_r1_xotpass_hassat1;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFFCCCCBD;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_env_brook;
	  f battle_intro_delay = 2.000000;
	  f battle_repeat_delay = 2.000000;
		battle_track = s_m_battle;
		room_type = rt_parkinglot;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_drums_02;
	}
	[wind]
	{
	  f wind_direction = 0.300000;
	  f wind_velocity = 1.500000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a7_r1_xotpass;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFFCCCCBE;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = ;
	  f battle_intro_delay = 6.000000;
	  f battle_repeat_delay = 6.000000;
		battle_track = s_m_battle;
		room_type = rt_plain;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_desertcanyons_01;
	}
	[wind]
	{
	  f wind_direction = 0.400000;
	  f wind_velocity = 1.500000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a7_r1_xotpass_hassat2;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFFCCCCB4;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_env_brook;
	  f battle_intro_delay = 3.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_parkinglot;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_nonataya;
	}
	[wind]
	{
	  f wind_direction = 0.600000;
	  f wind_velocity = 1.500000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a7_r2_cine;
  f transition_time = 1.000000;
	[fog]
	{
	  x fog_color = 0xFFBD9E75;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = ;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_mountains;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_nonataya;
	}
	[wind]
	{
	  f wind_direction = 0.500000;
	  f wind_velocity = 1.500000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a7_r1_cine;
  f transition_time = 1.000000;
	[fog]
	{
	  x fog_color = 0xFF676767;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = ;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_parkinglot;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_dragonlair_01;
	}
	[rain]
	{
	  b lightning = true;
	  f rain_density = 65.000000;
	}
	[wind]
	{
	  f wind_direction = 1.000000;
	  f wind_velocity = 1.500000;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a7_r1a_umberteen;
  f transition_time = 1.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 50.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_wind_ice_cavern;
	  f battle_intro_delay = 3.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_cave;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_dragonlair_02;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a7_r3_zauraskcamp;
  f transition_time = 4.000000;
	[fog]
	{
	  x fog_color = 0xFF00000F;
	  f fog_density = 50.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_wind_mines;
	  f battle_intro_delay = 3.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_larchbattle;
		room_type = rt_cave;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_zaurask_theme;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a7_r3_zauraskhalls;
  f transition_time = 4.000000;
	[fog]
	{
	  x fog_color = 0xFF000A0F;
	  f fog_density = 50.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 25.000000;
		ambient_track = s_e_ambient_crypt;
	  f battle_intro_delay = 3.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_haunted_ruins_battle;
		room_type = rt_cave;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_zaurask_theme;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a7_r3_hotsprings;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 50.000000;
	  f fog_far_dist = 40.000000;
	  f fog_lowdetail_far_dist = 35.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_crypt;
	  f battle_intro_delay = 4.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_arena;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_zaurask_theme;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a7_r1a_xotpass_droccamp;
  f transition_time = 3.500000;
	[fog]
	{
	  x fog_color = 0xFFCCCCAB;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 50.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_env_brook;
	  f battle_intro_delay = 3.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_mountains;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_crypts_04;
	}
	[wind]
	{
	  f wind_direction = 1.000000;
	  f wind_velocity = 1.500000;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a7_r1_xotpass_hassatcaves;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 50.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_crypt;
	  f battle_intro_delay = 2.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_cave;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_drums_03;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a7_r2_cliffbeach;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFFBD9E75;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_wind_02;
	  f battle_intro_delay = 10.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_parkinglot;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_tropicalbeach_01;
	}
	[wind]
	{
	  f wind_direction = 1.500000;
	  f wind_velocity = 1.500000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a7_r2_cliffcity;
  f transition_time = 2.000000;
	[fog]
	{
	  x fog_color = 0xFFB0824F;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = ;
	  f battle_intro_delay = 10.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_mountains;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_the_ultreans;
	}
	[wind]
	{
	  f wind_direction = 2.000000;
	  f wind_velocity = 2.500000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a7_r2_bridge;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFFB4874B;
	  f fog_density = 1.000000;
	  f fog_far_dist = 60.000000;
	  f fog_lowdetail_far_dist = 55.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 10.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_wind_mines;
	  f battle_intro_delay = 10.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_mountains;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_the_ultreans;
	}
	[wind]
	{
	  f wind_direction = 2.000000;
	  f wind_velocity = 2.500000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a7_r2_darkcamp;
  f transition_time = 5.000000;
	[fog]
	{
	  x fog_color = 0xFFCCCB93;
	  f fog_density = 1.000000;
	  f fog_far_dist = 45.000000;
	  f fog_lowdetail_far_dist = 40.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_wind_ice_cavern;
	  f battle_intro_delay = 10.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_boss_01;
		room_type = rt_mountains;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_dragonlair_01;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a7_r2_darkcamp2;
  f transition_time = 1.000000;
	[fog]
	{
	  x fog_color = 0xFFCCCCCC;
	  f fog_density = 1.000000;
	  f fog_far_dist = 40.000000;
	  f fog_lowdetail_far_dist = 35.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_wind_ice_cavern;
	  f battle_intro_delay = 10.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_boss_01;
		room_type = rt_carpetedhallway;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_drums_02;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a8_r3_dp_down;
  f transition_time = 22.000000;
	[fog]
	{
	  x fog_color = 0xFF2C1B14;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_wind_mines;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_cave;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_drums_03;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a8_r2_fortress1;
  f transition_time = 4.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 50.000000;
	  f fog_far_dist = 45.000000;
	  f fog_lowdetail_far_dist = 40.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 25.000000;
		ambient_track = s_e_ambient_zaurask_loop;
	  f battle_intro_delay = 10.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_stoneroom;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_castledungeon_03;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a8_r2_parents;
  f transition_time = 2.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 2.000000;
	  f ambient_repeat_delay = 20.000000;
		ambient_track = s_e_env_secret_nearby;
	  f battle_intro_delay = 10.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_stoneroom;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_the_zaurask_stronghold_theme;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a8_r2_fortress2;
  f transition_time = 4.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 50.000000;
	  f fog_far_dist = 45.000000;
	  f fog_lowdetail_far_dist = 40.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 25.000000;
		ambient_track = s_e_env_zaurask_call_two_short_bursts;
	  f battle_intro_delay = 10.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_stonecorridor;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_castledungeon_01;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a8_r2_fortressbailey;
  f transition_time = 4.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 50.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 15.000000;
		ambient_track = s_e_ambient_zaurask_loop;
	  f battle_intro_delay = 10.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_stoneroom;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 15.000000;
		standard_track = s_m_castledungeon_03;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a8_r2_fortress3;
  f transition_time = 4.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 50.000000;
	  f fog_far_dist = 45.000000;
	  f fog_lowdetail_far_dist = 40.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_crypt;
	  f battle_intro_delay = 10.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_stoneroom;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_crypts_01;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a8_r2_fortresscourt;
  f transition_time = 4.000000;
	[fog]
	{
	  x fog_color = 0xFFBB9671;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 45.000000;
		ambient_track = s_e_ambient_thunder;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_quarry;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 15.000000;
		standard_track = s_m_drums_02;
	}
	[wind]
	{
	  f wind_direction = 1.200000;
	  f wind_velocity = 1.500000;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a8_r2_fortress4;
  f transition_time = 4.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 50.000000;
	  f fog_far_dist = 45.000000;
	  f fog_lowdetail_far_dist = 40.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 20.000000;
		ambient_track = s_e_ambient_zaurask_loop;
	  f battle_intro_delay = 10.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_stonecorridor;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_furyden_02;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a8_r2_fortressgoblin;
  f transition_time = 4.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 50.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_wind_mines;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_auditorium;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_goblin_theme;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a8_r2_fortressdark;
  f transition_time = 4.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 50.000000;
	  f fog_far_dist = 40.000000;
	  f fog_lowdetail_far_dist = 35.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 20.000000;
		ambient_track = s_e_env_zaurask_talk;
	  f battle_intro_delay = 10.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_stoneroom;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_dragonlair_01;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a8_r2_fortressdark2;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 50.000000;
	  f fog_far_dist = 40.000000;
	  f fog_lowdetail_far_dist = 35.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 20.000000;
		ambient_track = s_e_env_zaurask_call_long;
	  f battle_intro_delay = 10.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_arena;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_intro_01;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a8_r2_fortresslava;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 50.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_wind_mines;
	  f battle_intro_delay = 10.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_cave;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_dragonlair_03;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a8_r3_lava1;
  f transition_time = 4.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 50.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 25.000000;
	  f fog_near_dist = 20.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_wind_mines;
	  f battle_intro_delay = 10.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_cave;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_dragonlair_01;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a8_r1b_secret;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 50.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_wind_mines;
	  f battle_intro_delay = 3.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_larchbattle;
		room_type = rt_cave;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_templeruins_05;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a8_r1b_secret2;
  f transition_time = 5.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 50.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_wind_ice_cavern;
	  f battle_intro_delay = 3.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_cave;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_templeruins_04;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a8_r1b_secret3;
  f transition_time = 5.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 50.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_wind_mines;
	  f battle_intro_delay = 3.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_cave;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_templeruins_02;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a8_r1b_secret4;
  f transition_time = 1.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 50.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_wind_mines;
	  f battle_intro_delay = 3.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_larchbattle;
		room_type = rt_cave;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_templeruins_05;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a8_r3;
  f transition_time = 1.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 50.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_wind_mines;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_stonecorridor;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_drums_03;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a8_r1_ramparts;
  f transition_time = 5.000000;
	[fog]
	{
	  x fog_color = 0xFF291C0E;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = ;
	  f battle_intro_delay = 3.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_mountains;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_zaurask_theme;
	}
	[wind]
	{
	  f wind_direction = 1.000000;
	  f wind_velocity = 30.000000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a8_r1_ramparts2;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFF291C0E;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = ;
	  f battle_intro_delay = 3.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_mountains;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_zaurask_theme;
	}
	[wind]
	{
	  f wind_direction = 1.000000;
	  f wind_velocity = 1.500000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a8_r1_ramparts3;
  f transition_time = 5.000000;
	[fog]
	{
	  x fog_color = 0xFF291C0E;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = ;
	  f battle_intro_delay = 3.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_larchbattle;
		room_type = rt_mountains;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 12.000000;
		standard_track = s_m_the_zaurask_stronghold_theme;
	}
	[wind]
	{
	  f wind_direction = 1.300000;
	  f wind_velocity = 1.500000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a8_r1_cine;
  f transition_time = 1.000000;
	[fog]
	{
	  x fog_color = 0xFF291C0E;
	  f fog_density = 1.000000;
	  f fog_far_dist = 60.000000;
	  f fog_lowdetail_far_dist = 55.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_wind_ice_cavern;
	  f battle_intro_delay = 3.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_mountains;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 10.000000;
		standard_track = s_m_drums_02;
	}
	[wind]
	{
	  f wind_direction = 1.000000;
	  f wind_velocity = 1.500000;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a8_r3_blackfog;
  f transition_time = 1.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 0.500000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_wind_mines;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_cave;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_drums_03;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a9_r2_discokrug;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_m_d_k_theme;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_concerthall;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = ;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a9_r2_cave;
  f transition_time = 2.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_wind_mines;
	  f battle_intro_delay = 10.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_haunted_ruins_battle;
		room_type = rt_auditorium;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_goblin_theme;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a9_r2_cave2;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 50.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_wind_mines;
	  f battle_intro_delay = 10.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_haunted_ruins_battle;
		room_type = rt_auditorium;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_goblininventor_08;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a9_r2_cave3;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 50.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_wind_mines;
	  f battle_intro_delay = 10.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_auditorium;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_goblininventor_02;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a9_r2_cave4;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_wind_mines;
	  f battle_intro_delay = 10.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_battle;
		room_type = rt_auditorium;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_the_great_clock_theme;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a9_r1_dp_down;
  f transition_time = 22.000000;
	[fog]
	{
	  x fog_color = 0xFFC0C0C8;
	  f fog_density = 0.500000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 17.000000;
	  f fog_near_dist = 17.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_woods_01;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_forest;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_the_mountain_theme;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a9_r1_mountaintop;
  f transition_time = 2.000000;
	[fog]
	{
	  x fog_color = 0xFF666666;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_wind_ice_cavern;
	  f battle_intro_delay = 10.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_jungle_battle;
		room_type = rt_mountains;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_the_shadowjumper_theme;
	}
	[rain]
	{
	  b lightning = false;
	  f rain_density = 257.000000;
	}
	[snow]
	{
	  f snow_density = 243.000000;
	}
	[wind]
	{
	  f wind_direction = 0.500000;
	  f wind_velocity = 2.000000;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_opening_tower;
  f transition_time = 1.000000;
	[fog]
	{
	  x fog_color = 0xFF001C1B;
	  f fog_density = 1.000000;
	  f fog_far_dist = 60.000000;
	  f fog_lowdetail_far_dist = 55.000000;
	  f fog_lowdetail_near_dist = 40.000000;
	  f fog_near_dist = 40.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_wind_01;
	  f battle_intro_delay = 0.000000;
	  f battle_repeat_delay = 0.000000;
		battle_track = ;
		room_type = rt_forest;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_intro;
	}
	[wind]
	{
	  f wind_direction = 1.500000;
	  f wind_velocity = 1.000000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_a9_clockroom;
  f transition_time = 2.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_clock_gears;
	  f battle_intro_delay = 5.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_gom_battle;
		room_type = rt_concerthall;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_the_shadowjumper_theme;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a9_clock_healed;
  f transition_time = 2.000000;
	[fog]
	{
	  x fog_color = 0xFFCDCDCD;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_timing;
	  f battle_intro_delay = 5.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_gom_battle;
		room_type = rt_concerthall;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_the_shadowjumper_theme;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_clock_exit;
  f transition_time = 2.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_wind_mines;
	  f battle_intro_delay = 5.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_gom_battle;
		room_type = rt_concerthall;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_the_ultreans;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_clock_snow;
  f transition_time = 0.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_wind_mines;
	  f battle_intro_delay = 5.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_gom_battle;
		room_type = rt_concerthall;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_the_shadowjumper_theme;
	}
	[snow]
	{
	  f snow_density = 700.000000;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = map_expansion_clock_rain;
  f transition_time = 0.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_wind_mines;
	  f battle_intro_delay = 5.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_gom_battle;
		room_type = rt_concerthall;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_the_shadowjumper_theme;
	}
	[rain]
	{
	  b lightning = true;
	  f rain_density = 700.000000;
	}
	[wind]
	{
	  f wind_direction = 1.200000;
	  f wind_velocity = 1.200000;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a9_challenge1;
  f transition_time = 2.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_env_loop_wind;
	  f battle_intro_delay = 5.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_haunted_ruins_battle;
		room_type = rt_stoneroom;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_the_great_clock_theme;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a9_challenge2;
  f transition_time = 2.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_env_loop_fire;
	  f battle_intro_delay = 5.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_haunted_ruins_battle;
		room_type = rt_stoneroom;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_the_great_clock_theme;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a9_challenge3;
  f transition_time = 2.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_env_loop_water;
	  f battle_intro_delay = 5.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_haunted_ruins_battle;
		room_type = rt_stoneroom;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_the_great_clock_theme;
	}
	[rain]
	{
	  b lightning = false;
	  f rain_density = 400.000000;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a9_challenge4;
  f transition_time = 2.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_env_loop_earth;
	  f battle_intro_delay = 5.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_haunted_ruins_battle;
		room_type = rt_stoneroom;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_the_great_clock_theme;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a9_clock_anteroom;
  f transition_time = 2.000000;
	[fog]
	{
	  x fog_color = 0xFFCDCDCD;
	  f fog_density = 1.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_crypt;
	  f battle_intro_delay = 5.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_gom_battle;
		room_type = rt_concerthall;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_the_shadowjumper_theme;
	}
}
[mood_setting*]
{
  b interior = true;
	mood_name = map_expansion_a5_r4_hub1_tall;
  f transition_time = 3.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 50.000000;
	  f fog_far_dist = 50.000000;
	  f fog_lowdetail_far_dist = 45.000000;
	  f fog_lowdetail_near_dist = 30.000000;
	  f fog_near_dist = 30.000000;
	}
	[frustum]
	{
	  f frustum_height = 65.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_crypt;
	  f battle_intro_delay = 10.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_haunted_ruins_battle;
		room_type = rt_concerthall;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_haunted_ruins_accents;
	}
}
[mood_setting*]
{
  b interior = false;
	mood_name = a9_random_weather;
  f transition_time = 5.000000;
	[fog]
	{
	  x fog_color = 0xFF000000;
	  f fog_density = 1.000000;
	  f fog_far_dist = 40.000000;
	  f fog_lowdetail_far_dist = 35.000000;
	  f fog_lowdetail_near_dist = 20.000000;
	  f fog_near_dist = 20.000000;
	}
	[frustum]
	{
	  f frustum_height = 60.000000;
	  f frustum_width = 45.000000;
	}
	[music]
	{
	  f ambient_intro_delay = 0.000000;
	  f ambient_repeat_delay = 0.000000;
		ambient_track = s_e_ambient_wind_ice_cavern;
	  f battle_intro_delay = 10.000000;
	  f battle_repeat_delay = 10.000000;
		battle_track = s_m_jungle_battle;
		room_type = rt_mountains;
	  f standard_intro_delay = 0.000000;
	  f standard_repeat_delay = 0.000000;
		standard_track = s_m_the_shadowjumper_theme;
	}
	[rain]
	{
	  b lightning = true;
	  f rain_density = 100.000000;
	}
	[snow]
	{
	  f snow_density = 100.000000;
	}
	[wind]
	{
	  f wind_direction = 1.000000;
	  f wind_velocity = 1.500000;
	}
}
[sun]
{
	[00h00m]
	{
		color = 0xff000000;
	}
	[05h00m]
	{
		color = 0xff1a1a00;
	}
	[06h00m]
	{
		color = 0xff66330d;
	}
	[07h00m]
	{
		color = 0xffb39a40;
	}
	[08h00m]
	{
		color = 0xffb3b3b3;
	}
	[10h00m]
	{
		color = 0xfff0f0ff;
	}
	[12h00m]
	{
		color = 0xffffffff;
	}
	[19h00m]
	{
		color = 0xffb39a9a;
	}
	[20h00m]
	{
		color = 0xff66334d;
	}
	[21h00m]
	{
		color = 0xff330d40;
	}
	[22h00m]
	{
		color = 0xff000000;
	}
}
