//////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Moods naming scheme v 4.0:
//
// Mood files are now broken up into directories named after the map that they belong to.  This
// is strictly for organizational purposes; all moods are still global.  That means that they all
// need to have globally unique names.  Therefore all mood names are now prefixed by the map
// that they belong to.  That ought to help keep moods unique.  =)  After that, the rules
// defined in v 3.0 still apply.  --DT
//
// old naming scheme thoughts:
// v 3.0: I'm going to create moods that are specific to EACH AREA ON THE WORLD MAP
// Thus, each will have a unique name.  Apparently we are going to have unique music for
// every section of the map, so this will make sure that each area will have a mood that
// is named with an obvious correlation.
// (1st mood in the crypts (cr_r1) will be named cr_r1_1).
// Occasionally, I will use notation like cr_r1_1_3 for crypts region 1 mood 1.3.
// This is mostly when there are already several moods defined for a region, and I make some new ones in the middle.
// This is useful for things like gradually changing fog between very different areas, but keeping the music the same.
//
// A note: I'm putting the moods in more-or-less chronological order.  That is, the moods appear in this file
// in the order that the player will encounter them in the game.  This is different than the 
// multiplayer mood file, where the moods are ordered alphabetically.
//
//////////////////////////////////////////////////////////////////////////////////////////////////////////////


[mood_setting*]
{
	// And I'll start off with the exception to the naming rule, the "intro" mood
	// This exists so that we can play intro music during the NIS, then switch afterwards
	// NOTE: New intro moods now added for new game intro -Evan
	mood_name				= map_world_fh_r1_intro_1;
	transition_time			= 0.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF646464;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_king_intro";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_fh_r1_intro_1_2;
	transition_time			= 1.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_king_intro";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_fh_r1_intro_1_3;
	transition_time			= 6.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 0.1f;
		fog_far_dist		= 0.2f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_king_intro";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_fh_r1_intro_1_4;
	transition_time			= 0.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 50.0f;
		fog_far_dist		= 70.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF646464;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_king_intro";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	// Changed old _intro mood to _intro_2 to make room for new preceding moods -Evan
	mood_name				= map_world_fh_r1_intro_2;
	transition_time			= 0.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 50.0f;
		fog_far_dist		= 70.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF646464;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_king_intro";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_fh_r1_intro_2_1;
	transition_time			= 5.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF646464;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_king_intro";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_fh_r1_1;
	transition_time			= 2.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF646464;
		fog_density			= 0.5f;
	}

	[wind]
	{
		wind_velocity		= 0.5f;
		wind_direction		= 0.0f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 0.0f;
		standard_track		= "s_m_maintheme";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	// Rainy mood
	mood_name				= map_world_fh_r1_2;
	transition_time			= 2.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF646464;
		fog_density			= 0.5f;
	}

	[wind]
	{
		wind_velocity		= 0.5f;
		wind_direction		= 0.0f;
	}

	[rain]
	{
		rain_density		= 200.0f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 0.0f;
		standard_track		= "s_m_maintheme";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	//Music change, rainy
	mood_name				= map_world_fh_r1_3;
	transition_time			= 2.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF646464;
		fog_density			= 0.5f;
	}

	[rain]
	{
		rain_density		= 225.0f;
		lightning			= true;
	}
	
	[wind]
	{
		wind_velocity		= 0.5f;
		wind_direction		= 0.0f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_Farmhouse_02";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	//Music change, non-rainy
	mood_name				= map_world_fh_r1_4;
	transition_time			= 0.2f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF646464;
		fog_density			= 0.5f;
	}

	[wind]
	{
		wind_velocity		= 0.5f;
		wind_direction		= 0.0f;
	}

	[music]
	{
		ambient_track		= ""; // was using "s_e_ambient_rain1", now using emitters
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_Farmhouse_02";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_hc_r1_1;
	transition_time			= 1.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 35.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 30.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_Drums_01"; // light battle music for the krug in the basement
		room_type			= rt_stoneroom;
	}
}
[mood_setting*]
{
	mood_name				= map_world_bc_r1_1;
	transition_time			= 1.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 40.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 40.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_Farmhouse_03";
		room_type			= rt_cave;
	}
}
[mood_setting*]
{
	mood_name				= map_world_path2crypts_1;
	transition_time			= 5.0f;
	interior				= false;
	

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF646464;
		fog_density			= 0.5f;
	}

	[rain]
	{
		rain_density		= 100.0f;
	}
	
	[wind]
	{
		wind_velocity		= 1.5f;
		wind_direction		= 0.0f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_Path2Crypts_01";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_path2crypts_1_1; //1.1 -- an inbetween step for a more even fade
	transition_time			= 5.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF4b4b4b;
		fog_density			= 0.5f;
	}

	[wind]
	{
		wind_velocity		= 1.5f;
		wind_direction		= 0.0f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_Path2Crypts_01";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_path2crypts_2;
	transition_time			= 4.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xff323f32;
		fog_density			= 0.5f;
	}

	[rain]
	{
		rain_density		= 50.0f;
	}

	[wind]
	{
		wind_velocity		= 1.0f;
		wind_direction		= 0.0f;
	}

	[music]
	{
		ambient_track		= "s_e_ambient_woods_01";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_Path2Crypts_02";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_path2crypts_3;
	transition_time			= 4.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF1e281e;
		fog_density			= 0.5f;
	}

	[wind]
	{
		wind_velocity		= 0.5f;
		wind_direction		= 0.0f;
	}

	[music]
	{
		ambient_track		= "s_e_ambient_woods_01";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_Path2Crypts_03";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	// No music near the statue dungeon entrance
	// That way the music played through the emitter in the
	// statue doesn't clash with the mood music
	mood_name				= map_world_path2crypts_3_1;
	transition_time			= 5.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF1e281e;
		fog_density			= 0.5f;
	}

	[wind]
	{
		wind_velocity		= 0.5f;
		wind_direction		= 0.0f;
	}

	[music]
	{
		ambient_track		= "s_e_ambient_woods_01";
		standard_repeat_delay	= 0.0f;
		standard_track		= "";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_path2crypts_4;
	transition_time			= 2.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF1e281e;
		fog_density			= 0.5f;
	}

	[wind]
	{
		wind_velocity		= 0.5f;
		wind_direction		= 0.0f;
	}

	[music]
	{
		ambient_track		= "s_e_ambient_woods_01";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_Crypts_01";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	// I'm creating 5 and 6 to give a more even fade into the cave.  --DT
	mood_name				= map_world_path2crypts_5;
	transition_time			= 1.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 40.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 35.0f;
		fog_color			= 0xFF404040;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_Farmhouse_02";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_path2crypts_6;
	transition_time			= 1.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 35.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 30.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_Drums_01";
		room_type			= rt_cave;
	}
}
[mood_setting*]
{
// This is for the secret area off of path2crypts
	mood_name				= map_world_gd_b_1;
	transition_time			= 1.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 40.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 35.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_Path2Crypts_04";
		room_type			= rt_stonecorridor;
	}
}
[mood_setting*]
{
// Crypts entrance should fire this off
	mood_name				= map_world_cr_r1_1;
	transition_time			= 1.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 20.0f;
		fog_far_dist		= 30.0f;
		fog_lowdetail_near_dist		= 20.0f;
		fog_lowdetail_far_dist		= 25.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "s_e_ambient_crypt";
		standard_repeat_delay	= 5.0f;
		standard_track		= "s_m_Crypts_01";
		room_type			= rt_stonecorridor;
	}
}
[mood_setting*]
{
	// Middle of the crypts
	mood_name				= map_world_cr_r1_2;
	transition_time			= 1.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 20.0f;
		fog_far_dist		= 30.0f;
		fog_lowdetail_near_dist		= 20.0f;
		fog_lowdetail_far_dist		= 25.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "s_e_ambient_crypt";
		standard_repeat_delay	= 0.0f; // no delay needed; it's almost an ambient track
		standard_track		= "s_m_Crypts_02";
		room_type			= rt_stonecorridor;
	}
}
[mood_setting*]
{
	//This music sets up the confrontation with the big gargoyle
	mood_name				= map_world_cr_r1_3;
	transition_time			= 1.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 20.0f;
		fog_far_dist		= 30.0f;
		fog_lowdetail_near_dist		= 20.0f;
		fog_lowdetail_far_dist		= 25.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "s_e_ambient_crypt";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_Crypts_03";
		room_type			= rt_stonecorridor;
	}
}
[mood_setting*]
{
	//This music will be in a large secret area
	mood_name				= map_world_cr_r1_4;
	transition_time			= 1.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 20.0f;
		fog_far_dist		= 30.0f;
		fog_lowdetail_near_dist		= 20.0f;
		fog_lowdetail_far_dist		= 25.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "s_e_ambient_crypt";
		standard_repeat_delay = 5.0f;
		standard_track		= "s_m_Crypts_04";
		room_type			= rt_stonecorridor;
	}
}
[mood_setting*]
{
	mood_name				= map_world_fh_r3_1;
	transition_time			= 2.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF646464;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_Path2Stonebridge_01";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
// The bottom floor has the same fog as before, but a longer transition time
	mood_name				= map_world_fh_r3_tower_1;
	transition_time			= 5.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF646464;
		fog_density			= 0.5f;
	}

	[wind]
	{
		wind_velocity		= 1.5f;
		wind_direction		= 4.7f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_Path2Stonebridge_01";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_fh_r3_tower_2;
	transition_time			= 5.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 44.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 39.0f;
		fog_color			= 0xFF696969;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_Path2Stonebridge_01";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_fh_r3_tower_3;
	transition_time			= 5.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 20.0f;
		fog_far_dist		= 42.0f;
		fog_lowdetail_near_dist		= 20.0f;
		fog_lowdetail_far_dist		= 37.0f;
		fog_color			= 0xFF6d6d6e;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_Path2Stonebridge_01";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_fh_r3_tower_4;
	transition_time			= 5.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 20.0f;
		fog_far_dist		= 40.0f;
		fog_lowdetail_near_dist		= 20.0f;
		fog_lowdetail_far_dist		= 35.0f;
		fog_color			= 0xFF727274;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_Path2Stonebridge_01";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_fh_r3_tower_5;
	transition_time			= 5.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 20.0f;
		fog_far_dist		= 38.0f;
		fog_lowdetail_near_dist		= 20.0f;
		fog_lowdetail_far_dist		= 33.0f;
		fog_color			= 0xFF77777b;
		fog_density			= 0.5f;
	}

	[wind]
	{
		wind_velocity		= 3.5f;
		wind_direction		= 4.7f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_Path2Stonebridge_01";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_fh_r3_2;
	transition_time			= 4.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF646464;
		fog_density			= 0.5f;
	}

	[wind]
	{
		wind_velocity		= 1.5f;
		wind_direction		= 4.7f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 0.0f;
		standard_track		= "s_m_Drums_02"; // was s_m_Path2Stonebridge_02
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_fh_r3_3;
	transition_time			= 4.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF747484;
		fog_density			= 0.5f;
	}

	[wind]
	{
		wind_velocity		= 3.0f;
		wind_direction		= 4.7f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 0.0f;
		standard_track		= "s_m_Drums_02"; // was s_m_Path2Stonebridge_02
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_bt_r1_1;
	transition_time			= 6.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF646464;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_BesiegedTown_04";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_bt_r1_tavern;
	transition_time			= 6.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF646464;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "s_e_env_tavern";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_BesiegedTown_04";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	//This should kick in when they visit the beach in the besieged town
	mood_name				= map_world_bt_r1_2;
	transition_time			= 10.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF545464;
		fog_density			= 0.5f;
	}

	// Rain near the beach got vetoed
	//[rain]
	//{
	//	rain_density		= 50.0f;
	//	lightning			= false;
	//}

	[wind]
	{
		wind_velocity		= 1.5f;
		wind_direction		= 4.7f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_BesiegedTown_03"; //temporary music
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_path2sd_1;
	transition_time			= 2.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF646464;
		fog_density			= 0.5f;
	}

	[wind]
	{
		wind_velocity		= 0.5f;
		wind_direction		= 3.14f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_BesiegedTown_04";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_path2sd_2;
	transition_time			= 2.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF646464;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_BesiegedTown_02";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_path2sd_a_1;
	transition_time			= 0.5f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 20.0f;
		fog_far_dist		= 30.0f;
		fog_lowdetail_near_dist		= 20.0f;
		fog_lowdetail_far_dist		= 25.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_Crypts_02";
		room_type			= rt_stoneroom;
	}
}
[mood_setting*]
{
// Spider Dungeon entrance
	mood_name				= map_world_sd_r1_1;
	transition_time			= 1.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 35.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 30.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_FuryDen_01";// The Fury Den piece is longer, so we swapped 'em //"s_m_SpiderDungeon_01";
		room_type			= rt_stonecorridor;
	}
}
[mood_setting*]
{
	mood_name				= map_world_sd_r1_2;
	transition_time			= 1.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 35.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 30.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_SpiderDungeon_02";
		room_type			= rt_stonecorridor;
	}
}
[mood_setting*]
{
	mood_name				= map_world_sd_r1_3;
	transition_time			= 1.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 35.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 30.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_SpiderDungeon_03";
		room_type			= rt_stonecorridor;
	}
}
// This is for the mucosa tunnels
[mood_setting*]
{
	mood_name				= map_world_sd_r1_4;
	transition_time			= 1.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 35.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 30.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_SpiderDungeon_03";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_sd_r2_1;
	transition_time			= 0.3f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 35.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 30.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 6.0f;
		standard_track		= "s_m_SpiderDungeon_04";
		room_type			= rt_stonecorridor;
	}
}
[mood_setting*]
{
// Super-quick fade for when you come back from path2dm
	mood_name				= map_world_sd_r2_2;
	transition_time			= 0.2f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 35.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 30.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_SpiderDungeon_03";
		room_type			= rt_stonecorridor;
	}
}
[mood_setting*]
{
// Different EAX for the first large room
	mood_name				= map_world_sd_r2_3;
	transition_time			= 1.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 35.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 30.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_SpiderDungeon_03";
		room_type			= rt_concerthall;
	}
}
[mood_setting*]
{
// Different EAX for the second, humongous room
	mood_name				= map_world_sd_r2_4;
	transition_time			= 1.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 35.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 30.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_SpiderDungeon_03";
		room_type			= rt_auditorium;
	}
}
[mood_setting*]
{
// Boss Spider music, with EAX
	mood_name				= map_world_sd_r2_5;
	transition_time			= 1.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 35.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 30.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 0.0f;
		standard_track		= "s_m_Boss_01";
		room_type			= rt_auditorium;
	}
}
[mood_setting*]
{
// Boss Spider music, with different EAX
	mood_name				= map_world_sd_r2_6;
	transition_time			= 1.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 35.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 30.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 0.0f;
		standard_track		= "s_m_Boss_01";
		room_type			= rt_stonecorridor;
	}
}
[mood_setting*]
{
// Boss defeated music, with EAX
	mood_name				= map_world_sd_r2_7;
	transition_time			= 1.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 35.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 30.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_SpiderDungeon_04";
		room_type			= rt_auditorium;
	}
}
[mood_setting*]
{
// Boss defeated music, with different EAX
	mood_name				= map_world_sd_r2_8;
	transition_time			= 1.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 35.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 30.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_SpiderDungeon_04";
		room_type			= rt_stonecorridor;
	}
}
[mood_setting*]
{
	mood_name				= map_world_path2dm_1;
	transition_time			= 2.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF646464;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_DwarvenMines_01";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	// Gloern NIS music
	mood_name				= map_world_path2dm_1_1;
	transition_time			= 0.5f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF646464;
		fog_density			= 0.5f;
	}
	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_DwarvenMines_08";
		room_type			= rt_generic;
	}

}
[mood_setting*]
{
	mood_name				= map_world_path2dm_2;
	transition_time			= 4.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 40.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 35.0f;
		fog_color			= 0xFF505050;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_track		= "s_m_DwarvenMines_01";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_path2dm_3;
	transition_time			= 2.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 35.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 30.0f;
		fog_color			= 0xFF282828;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_DwarvenMines_01";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
// Dwarven Mines 
	mood_name				= map_world_dm_r10_1;
	transition_time			= 1.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 35.0f;
		fog_far_dist		= 45.0f;
		fog_lowdetail_near_dist		= 35.0f;
		fog_lowdetail_far_dist		= 40.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "s_e_ambient_wind_mines";
		standard_repeat_delay = 0.0f;
		standard_track		= "s_m_DwarvenMines_07";
		room_type			= rt_cave;
	}
}
[mood_setting*]
{
// Dwarven Mines 
	mood_name				= map_world_dm_r2_1;
	transition_time			= 2.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 35.0f;
		fog_far_dist		= 45.0f;
		fog_lowdetail_near_dist		= 35.0f;
		fog_lowdetail_far_dist		= 40.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_DwarvenMines_02";
		room_type			= rt_cave;
	}
}
[mood_setting*]
{
// Dwarven Mines 
	mood_name				= map_world_dm_r8_1;
	transition_time			= 2.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 35.0f;
		fog_far_dist		= 45.0f;
		fog_lowdetail_near_dist		= 35.0f;
		fog_lowdetail_far_dist		= 40.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_DwarvenMines_04";
		room_type			= rt_cave;
	}
}
[mood_setting*]
{
// Dwarven Mines side area, using dramatic castle music
	mood_name				= map_world_dm_r8a_1;
	transition_time			= 2.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 35.0f;
		fog_far_dist		= 45.0f;
		fog_lowdetail_near_dist		= 35.0f;
		fog_lowdetail_far_dist		= 40.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 5.0f;
		standard_track		= "s_m_CastleEhb_04";
		room_type			= rt_cave;
	}
}
[mood_setting*]
{
// Dwarven Mines 
	mood_name				= map_world_dm_r8_2;
	transition_time			= 2.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 35.0f;
		fog_far_dist		= 45.0f;
		fog_lowdetail_near_dist		= 35.0f;
		fog_lowdetail_far_dist		= 40.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_DwarvenMines_03";
		room_type			= rt_cave;
	}
}
[mood_setting*]
{
// Dwarven Mines 
	mood_name				= map_world_dm_r11_1;
	transition_time			= 2.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 35.0f;
		fog_far_dist		= 45.0f;
		fog_lowdetail_near_dist		= 35.0f;
		fog_lowdetail_far_dist		= 40.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "s_e_ambient_wind_mines";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_DwarvenMines_05";
		room_type			= rt_cave;
	}
}
[mood_setting*]
{
// Different music for second half of region
	mood_name				= map_world_dm_r11_1_1;
	transition_time			= 2.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 35.0f;
		fog_far_dist		= 45.0f;
		fog_lowdetail_near_dist		= 35.0f;
		fog_lowdetail_far_dist		= 40.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "s_e_ambient_wind_mines";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_DwarvenMines_07";
		room_type			= rt_cave;
	}
}
[mood_setting*]
{
// Dwarven Mines elevator mood (going up)
	mood_name				= map_world_dm_r11_2;
	transition_time			= 2.0f;
	interior				= true;

// Set the sun table early, so that there is no transition when the surface is reached
	[sun]
	{
		00h00m:color = 0xFF000000;
		05h00m:color = 0xFF1A1A00;
		06h00m:color = 0xFF66330D;
		07h00m:color = 0xFFB39A40;
		08h00m:color = 0xFFB3B3B3;
		10h00m:color = 0xFFF0F0FF;
		12h00m:color = 0xFFFFFFFF;
		19h00m:color = 0xFFB39A9A;
		20h00m:color = 0xFF66334D;
		21h00m:color = 0xFF330D40;
		22h00m:color = 0xFF000000;
		23h00m:color = 0xFF000000;
	}

	[fog]
	{
		fog_near_dist		= 35.0f;
		fog_far_dist		= 45.0f;
		fog_lowdetail_near_dist		= 35.0f;
		fog_lowdetail_far_dist		= 40.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "s_e_ambient_wind_mines";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_DwarvenMines_06";
		room_type			= rt_cave;
	}
}
[mood_setting*]
{
// Dwarven Mines with NO transition time (instant fog--elevator going down)
	mood_name				= map_world_dm_r11_3;
	transition_time			= 0.0f;
	interior				= true;

// Keep the sun table for the descent, to prevent a jarring transition
	[sun]
	{
		00h00m:color = 0xFF000000;
		05h00m:color = 0xFF1A1A00;
		06h00m:color = 0xFF66330D;
		07h00m:color = 0xFFB39A40;
		08h00m:color = 0xFFB3B3B3;
		10h00m:color = 0xFFF0F0FF;
		12h00m:color = 0xFFFFFFFF;
		19h00m:color = 0xFFB39A9A;
		20h00m:color = 0xFF66334D;
		21h00m:color = 0xFF330D40;
		22h00m:color = 0xFF000000;
		23h00m:color = 0xFF000000;
	}

	[fog]
	{
		fog_near_dist		= 35.0f;
		fog_far_dist		= 45.0f;
		fog_lowdetail_near_dist		= 35.0f;
		fog_lowdetail_far_dist		= 40.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "s_e_ambient_wind_mines";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_DwarvenMines_06";
		room_type			= rt_cave;
	}
}
[mood_setting*]
{
	mood_name				= map_world_path2nt_1;
	transition_time			= 0.5f;
	interior				= false;

	[sun]
	{
		00h00m:color = 0xFF000000;
		05h00m:color = 0xFF1A1A00;
		06h00m:color = 0xFF66330D;
		07h00m:color = 0xFFB39A40;
		08h00m:color = 0xFFB3B3B3;
		10h00m:color = 0xFFF0F0FF;
		12h00m:color = 0xFFFFFFFF;
		19h00m:color = 0xFFB39A9A;
		20h00m:color = 0xFF66334D;
		21h00m:color = 0xFF330D40;
		22h00m:color = 0xFF000000;
		23h00m:color = 0xFF000000;
	}

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 40.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 35.0f;
		fog_color			= 0xFFc0c0c8;
		fog_density			= 0.5f;
	}

	// No snow while in buildings

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_Glacern_01";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_path2nt_2;
	transition_time			= 1.0f;
	interior				= false;

	[sun]
	{
		00h00m:color = 0xFF000000;
		05h00m:color = 0xFF1A1A00;
		06h00m:color = 0xFF66330D;
		07h00m:color = 0xFFB39A40;
		08h00m:color = 0xFFB3B3B3;
		10h00m:color = 0xFFF0F0FF;
		12h00m:color = 0xFFFFFFFF;
		19h00m:color = 0xFFB39A9A;
		20h00m:color = 0xFF66334D;
		21h00m:color = 0xFF330D40;
		22h00m:color = 0xFF000000;
		23h00m:color = 0xFF000000;
	}

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 40.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 35.0f;
		fog_color			= 0xFFc0c0c8;
		fog_density			= 0.5f;
	}

	[wind]
	{
		wind_velocity		= 2.0f;
		wind_direction		= 3.14f;
	}

	// Snowing
	[snow]
	{
		snow_density		= 250;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_Glacern_01";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_path2nt_3;
	transition_time			= 2.0f;
	interior				= false;

	[sun]
	{
		00h00m:color = 0xFF000000;
		05h00m:color = 0xFF1A1A00;
		06h00m:color = 0xFF66330D;
		07h00m:color = 0xFFB39A40;
		08h00m:color = 0xFFB3B3B3;
		10h00m:color = 0xFFF0F0FF;
		12h00m:color = 0xFFFFFFFF;
		19h00m:color = 0xFFB39A9A;
		20h00m:color = 0xFF66334D;
		21h00m:color = 0xFF330D40;
		22h00m:color = 0xFF000000;
		23h00m:color = 0xFF000000;
	}

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 40.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 35.0f;
		fog_color			= 0xFFc0c0c8;
		fog_density			= 0.5f;
	}

	// Snowing
	[snow]
	{
		snow_density		= 250;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_Glacern_02";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_fc_r1_1;
	transition_time			= 1.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 40.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 35.0f;
		fog_color			= 0xFF606068;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_Glacern_03";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_fc_r1_2;
	transition_time			= 1.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF202028;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_Glacern_03";
		room_type			= rt_cave;
	}
}
[mood_setting*]
{
	mood_name				= map_world_nt_r1_1;
	transition_time			= 0.0f;
	interior				= false;

	[sun]
	{
		00h00m:color = 0xFF000000;
		05h00m:color = 0xFF1A1A00;
		06h00m:color = 0xFF66330D;
		07h00m:color = 0xFFB39A40;
		08h00m:color = 0xFFB3B3B3;
		10h00m:color = 0xFFF0F0FF;
		12h00m:color = 0xFFFFFFFF;
		19h00m:color = 0xFFB39A9A;
		20h00m:color = 0xFF66334D;
		21h00m:color = 0xFF330D40;
		22h00m:color = 0xFF000000;
		23h00m:color = 0xFF000000;
	}

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFFc0c0c8;
		fog_density			= 0.5f;
	}

	// No snow while in buildings

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_Glacern_04";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_nt_r1_2;
	transition_time			= 0.0f;
	interior				= false;

	[sun]
	{
		00h00m:color = 0xFF000000;
		05h00m:color = 0xFF1A1A00;
		06h00m:color = 0xFF66330D;
		07h00m:color = 0xFFB39A40;
		08h00m:color = 0xFFB3B3B3;
		10h00m:color = 0xFFF0F0FF;
		12h00m:color = 0xFFFFFFFF;
		19h00m:color = 0xFFB39A9A;
		20h00m:color = 0xFF66334D;
		21h00m:color = 0xFF330D40;
		22h00m:color = 0xFF000000;
		23h00m:color = 0xFF000000;
	}

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFFc0c0c8;
		fog_density			= 0.5f;
	}

	// Snowing
	[snow]
	{
		snow_density		= 250;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_Glacern_04";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_nt_r1_tavern;
	transition_time			= 0.0f;
	interior				= false;

	[sun]
	{
		00h00m:color = 0xFF000000;
		05h00m:color = 0xFF1A1A00;
		06h00m:color = 0xFF66330D;
		07h00m:color = 0xFFB39A40;
		08h00m:color = 0xFFB3B3B3;
		10h00m:color = 0xFFF0F0FF;
		12h00m:color = 0xFFFFFFFF;
		19h00m:color = 0xFFB39A9A;
		20h00m:color = 0xFF66334D;
		21h00m:color = 0xFF330D40;
		22h00m:color = 0xFF000000;
		23h00m:color = 0xFF000000;
	}

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFFc0c0c8;
		fog_density			= 0.5f;
	}

	// No snow while in buildings

	[music]
	{
		ambient_track		= "s_e_env_tavern";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_Glacern_04";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_nt_r1_3;
	transition_time			= 5.0f;
	interior				= false;

	[sun]
	{
		00h00m:color = 0xFF000000;
		05h00m:color = 0xFF1A1A00;
		06h00m:color = 0xFF66330D;
		07h00m:color = 0xFFB39A40;
		08h00m:color = 0xFFB3B3B3;
		10h00m:color = 0xFFF0F0FF;
		12h00m:color = 0xFFFFFFFF;
		19h00m:color = 0xFFB39A9A;
		20h00m:color = 0xFF66334D;
		21h00m:color = 0xFF330D40;
		22h00m:color = 0xFF000000;
		23h00m:color = 0xFF000000;
	}

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFFc0c0c8;
		fog_density			= 0.5f;
	}

	[wind]
	{
		wind_velocity		= 1.5f;
		wind_direction		= 3.14f;
	}

	// Snowing
	[snow]
	{
		snow_density		= 250;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_Glacern_05";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	//Glacern Gate NIS
	mood_name				= map_world_nt_r1_4;
	transition_time			= 0.5f;
	interior				= false;

	[sun]
	{
		00h00m:color = 0xFF000000;
		05h00m:color = 0xFF1A1A00;
		06h00m:color = 0xFF66330D;
		07h00m:color = 0xFFB39A40;
		08h00m:color = 0xFFB3B3B3;
		10h00m:color = 0xFFF0F0FF;
		12h00m:color = 0xFFFFFFFF;
		19h00m:color = 0xFFB39A9A;
		20h00m:color = 0xFF66334D;
		21h00m:color = 0xFF330D40;
		22h00m:color = 0xFF000000;
		23h00m:color = 0xFF000000;
	}

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFFc0c0c8;
		fog_density			= 0.5f;
	}

	[wind]
	{
		wind_velocity		= 1.5f;
		wind_direction		= 3.14f;
	}

	// Snowing
	[snow]
	{
		snow_density		= 250;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_Glacern_08";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_nt_r1a_1;
	transition_time			= 1.0f;
	interior				= false;

	[sun]
	{
		00h00m:color = 0xFF000000;
		05h00m:color = 0xFF1A1A00;
		06h00m:color = 0xFF66330D;
		07h00m:color = 0xFFB39A40;
		08h00m:color = 0xFFB3B3B3;
		10h00m:color = 0xFFF0F0FF;
		12h00m:color = 0xFFFFFFFF;
		19h00m:color = 0xFFB39A9A;
		20h00m:color = 0xFF66334D;
		21h00m:color = 0xFF330D40;
		22h00m:color = 0xFF000000;
		23h00m:color = 0xFF000000;
	}

	[fog]
	{
		fog_near_dist		= 20.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 20.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFFb7b7c8;
		fog_density			= 0.5f;
	}

	[wind]
	{
		wind_velocity		= 1.5f;
		wind_direction		= 3.14f;
	}

	// Snowing
	[snow]
	{
		snow_density		= 250;
	}

	[music]
	{
		ambient_track		= "";
//		standard_repeat_delay = 10.0f;
//		standard_track		= "s_m_Crypts_02";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_nt_r1a_1a;
	transition_time			= 3.0f;
	interior				= false;

	[sun]
	{
		00h00m:color = 0xFF000000;
		05h00m:color = 0xFF1A1A00;
		06h00m:color = 0xFF66330D;
		07h00m:color = 0xFFB39A40;
		08h00m:color = 0xFFB3B3B3;
		10h00m:color = 0xFFF0F0FF;
		12h00m:color = 0xFFFFFFFF;
		19h00m:color = 0xFFB39A9A;
		20h00m:color = 0xFF66334D;
		21h00m:color = 0xFF330D40;
		22h00m:color = 0xFF000000;
		23h00m:color = 0xFF000000;
	}

	[fog]
	{
		fog_near_dist		= 20.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 20.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFFb7b7c8;
		fog_density			= 0.5f;
	}

	[wind]
	{
		wind_velocity		= 1.5f;
		wind_direction		= 3.14f;
	}

	// Snowing
	[snow]
	{
		snow_density		= 250;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 13.0f;
		standard_track		= "s_m_Glacern_02";
		room_type			= rt_generic;
	}
}

[mood_setting*]
{
	mood_name				= map_world_nt_r1a_2;
	transition_time			= 0.5f;
	interior				= true;

	[sun]
	{
		00h00m:color = 0xFF000000;
		05h00m:color = 0xFF1A1A00;
		06h00m:color = 0xFF66330D;
		07h00m:color = 0xFFB39A40;
		08h00m:color = 0xFFB3B3B3;
		10h00m:color = 0xFFF0F0FF;
		12h00m:color = 0xFFFFFFFF;
		19h00m:color = 0xFFB39A9A;
		20h00m:color = 0xFF66334D;
		21h00m:color = 0xFF330D40;
		22h00m:color = 0xFF000000;
		23h00m:color = 0xFF000000;
	}

	[fog]
	{
		fog_near_dist		= 40.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 40.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[wind]
	{
		wind_velocity		= 0.0f;
		wind_direction		= 0.0f;
	}
	
	[music]
	{
		ambient_track		= "";
//		standard_repeat_delay = 10.0f;
//		standard_track		= "s_m_Glacern_02";
		room_type			= rt_auditorium;
	}
}
[mood_setting*]
{
	mood_name				= map_world_nt_r1a_2a;
	transition_time			= 3.0f;
	interior				= true;

	[sun]
	{
		00h00m:color = 0xFF000000;
		05h00m:color = 0xFF1A1A00;
		06h00m:color = 0xFF66330D;
		07h00m:color = 0xFFB39A40;
		08h00m:color = 0xFFB3B3B3;
		10h00m:color = 0xFFF0F0FF;
		12h00m:color = 0xFFFFFFFF;
		19h00m:color = 0xFFB39A9A;
		20h00m:color = 0xFF66334D;
		21h00m:color = 0xFF330D40;
		22h00m:color = 0xFF000000;
		23h00m:color = 0xFF000000;
	}

	[fog]
	{
		fog_near_dist		= 40.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 40.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[wind]
	{
		wind_velocity		= 0.0f;
		wind_direction		= 0.0f;
	}
	
	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_Crypts_02";
		room_type			= rt_auditorium;
	}
}
[mood_setting*]
{
	mood_name				= map_world_nt_r1a_2b;
	transition_time			= 3.0f;
	interior				= true;

	[sun]
	{
		00h00m:color = 0xFF000000;
		05h00m:color = 0xFF1A1A00;
		06h00m:color = 0xFF66330D;
		07h00m:color = 0xFFB39A40;
		08h00m:color = 0xFFB3B3B3;
		10h00m:color = 0xFFF0F0FF;
		12h00m:color = 0xFFFFFFFF;
		19h00m:color = 0xFFB39A9A;
		20h00m:color = 0xFF66334D;
		21h00m:color = 0xFF330D40;
		22h00m:color = 0xFF000000;
		23h00m:color = 0xFF000000;
	}

	[fog]
	{
		fog_near_dist		= 40.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 40.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[wind]
	{
		wind_velocity		= 0.0f;
		wind_direction		= 0.0f;
	}
	
	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_Glacern_02";
		room_type			= rt_auditorium;
	}
}
[mood_setting*]
{
	mood_name				= map_world_nt_r1a_3;
	transition_time			= 0.25f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 20.0f;
		fog_far_dist		= 30.0f;
		fog_lowdetail_near_dist		= 20.0f;
		fog_lowdetail_far_dist		= 25.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}
	[sun]
	{
		00h00m:color = 0xFF000000;
		05h00m:color = 0xFF1A1A00;
		06h00m:color = 0xFF66330D;
		07h00m:color = 0xFFB39A40;
		08h00m:color = 0xFFB3B3B3;
		10h00m:color = 0xFFF0F0FF;
		12h00m:color = 0xFFFFFFFF;
		19h00m:color = 0xFFB39A9A;
		20h00m:color = 0xFF66334D;
		21h00m:color = 0xFF330D40;
		22h00m:color = 0xFF000000;
		23h00m:color = 0xFF000000;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 5.0f;
		standard_track		= "s_m_Glacern_04";
		room_type			= rt_stoneroom;
	}
}
[mood_setting*]
{
	mood_name				= map_world_nt_r1a_3a;
	transition_time			= 3.25f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 21.0f;
		fog_far_dist		= 31.0f;
		fog_lowdetail_near_dist		= 20.0f;
		fog_lowdetail_far_dist		= 25.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}
	[sun]
	{
		00h00m:color = 0xFF000000;
		05h00m:color = 0xFF1A1A00;
		06h00m:color = 0xFF66330D;
		07h00m:color = 0xFFB39A40;
		08h00m:color = 0xFFB3B3B3;
		10h00m:color = 0xFFF0F0FF;
		12h00m:color = 0xFFFFFFFF;
		19h00m:color = 0xFFB39A9A;
		20h00m:color = 0xFF66334D;
		21h00m:color = 0xFF330D40;
		22h00m:color = 0xFF000000;
		23h00m:color = 0xFF000000;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 5.0f;
		standard_track		= "s_m_Crypts_02";
		room_type			= rt_stoneroom;
	}
}
[mood_setting*]
{
	mood_name				= map_world_nt_r1a_3b;
	transition_time			= 3.25f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 20.0f;
		fog_far_dist		= 30.0f;
		fog_lowdetail_near_dist		= 20.0f;
		fog_lowdetail_far_dist		= 25.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}
	[sun]
	{
		00h00m:color = 0xFF000000;
		05h00m:color = 0xFF1A1A00;
		06h00m:color = 0xFF66330D;
		07h00m:color = 0xFFB39A40;
		08h00m:color = 0xFFB3B3B3;
		10h00m:color = 0xFFF0F0FF;
		12h00m:color = 0xFFFFFFFF;
		19h00m:color = 0xFFB39A9A;
		20h00m:color = 0xFF66334D;
		21h00m:color = 0xFF330D40;
		22h00m:color = 0xFF000000;
		23h00m:color = 0xFF000000;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 5.0f;
		standard_track		= "s_m_Glacern_04";
		room_type			= rt_stoneroom;
	}
}
[mood_setting*]
{
	mood_name				= map_world_path2ac_1;
	transition_time			= 2.0f;
	interior				= false;

	[sun]
	{
		00h00m:color = 0xFF000000;
		05h00m:color = 0xFF1A1A00;
		06h00m:color = 0xFF66330D;
		07h00m:color = 0xFFB39A40;
		08h00m:color = 0xFFB3B3B3;
		10h00m:color = 0xFFF0F0FF;
		12h00m:color = 0xFFFFFFFF;
		19h00m:color = 0xFFB39A9A;
		20h00m:color = 0xFF66334D;
		21h00m:color = 0xFF330D40;
		22h00m:color = 0xFF000000;
		23h00m:color = 0xFF000000;
	}

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFFc0c0c8;
		fog_density			= 0.5f;
	}

	// Snowing
	[snow]
	{
		snow_density		= 200;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_Glacern_06";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
//	This version is without snow -- a house was added to this region
	mood_name				= map_world_path2ac_2;
	transition_time			= .25f;
	interior				= false;

	[sun]
	{
		00h00m:color = 0xFF000000;
		05h00m:color = 0xFF1A1A00;
		06h00m:color = 0xFF66330D;
		07h00m:color = 0xFFB39A40;
		08h00m:color = 0xFFB3B3B3;
		10h00m:color = 0xFFF0F0FF;
		12h00m:color = 0xFFFFFFFF;
		19h00m:color = 0xFFB39A9A;
		20h00m:color = 0xFF66334D;
		21h00m:color = 0xFF330D40;
		22h00m:color = 0xFF000000;
		23h00m:color = 0xFF000000;
	}

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFFc0c0c8;
		fog_density			= 0.5f;
	}

	// No snow while indoors

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_Glacern_06";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_path2ac_3;
	transition_time			= 10.0f;
	interior				= false;

	[sun]
	{
		00h00m:color = 0xFF000000;
		05h00m:color = 0xFF1A1A00;
		06h00m:color = 0xFF66330D;
		07h00m:color = 0xFFB39A40;
		08h00m:color = 0xFFB3B3B3;
		10h00m:color = 0xFFF0F0FF;
		12h00m:color = 0xFFFFFFFF;
		19h00m:color = 0xFFB39A9A;
		20h00m:color = 0xFF66334D;
		21h00m:color = 0xFF330D40;
		22h00m:color = 0xFF000000;
		23h00m:color = 0xFF000000;
	}

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFFc0c0c8;
		fog_density			= 0.5f;
	}

	// Snowing
	[snow]
	{
		snow_density		= 200;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_Glacern_06";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	// fast transition to snow when exiting building
	mood_name				= map_world_path2ac_4;
	transition_time			= .0f;
	interior				= false;

	[sun]
	{
		00h00m:color = 0xFF000000;
		05h00m:color = 0xFF1A1A00;
		06h00m:color = 0xFF66330D;
		07h00m:color = 0xFFB39A40;
		08h00m:color = 0xFFB3B3B3;
		10h00m:color = 0xFFF0F0FF;
		12h00m:color = 0xFFFFFFFF;
		19h00m:color = 0xFFB39A9A;
		20h00m:color = 0xFF66334D;
		21h00m:color = 0xFF330D40;
		22h00m:color = 0xFF000000;
		23h00m:color = 0xFF000000;
	}

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFFc0c0c8;
		fog_density			= 0.5f;
	}

	// Snowing
	[snow]
	{
		snow_density		= 200;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_Glacern_06";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_id_r1_1;
	transition_time			= 1.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 20.0f;
		fog_far_dist		= 30.0f;
		fog_lowdetail_near_dist		= 20.0f;
		fog_lowdetail_far_dist		= 25.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[sun]
	{
		00h00m:color = 0xFF000000;
		05h00m:color = 0xFF1A1A00;
		06h00m:color = 0xFF66330D;
		07h00m:color = 0xFFB39A40;
		08h00m:color = 0xFFB3B3B3;
		10h00m:color = 0xFFF0F0FF;
		12h00m:color = 0xFFFFFFFF;
		19h00m:color = 0xFFB39A9A;
		20h00m:color = 0xFF66334D;
		21h00m:color = 0xFF330D40;
		22h00m:color = 0xFF000000;
		23h00m:color = 0xFF000000;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_Glacern_07";
		room_type			= rt_stonecorridor;
	}
}
[mood_setting*]
{
	// This is as snowy as it gets--white fog in close, tons of snow and some wind
	mood_name				= map_world_ac_r1_1;
	transition_time			= 15.0f;
	interior				= false;

	[sun]
	{
		00h00m:color = 0xFF000000;
		05h00m:color = 0xFF1A1A00;
		06h00m:color = 0xFF66330D;
		07h00m:color = 0xFFB39A40;
		08h00m:color = 0xFFB3B3B3;
		10h00m:color = 0xFFF0F0FF;
		12h00m:color = 0xFFFFFFFF;
		19h00m:color = 0xFFB39A9A;
		20h00m:color = 0xFF66334D;
		21h00m:color = 0xFF330D40;
		22h00m:color = 0xFF000000;
		23h00m:color = 0xFF000000;
	}

	[fog]
	{
		fog_near_dist		= 2.0f;//15.0f; now we have more dense snowfall in this region
		fog_far_dist		= 30.0f;//40.0f;
		fog_lowdetail_near_dist		= 5.0f;
		fog_lowdetail_far_dist		= 25.0f;
		fog_color			= 0xFFc0c0c8;
		fog_density			= 0.6f;
	}

	[wind]
	{
		wind_velocity		= 1.25f;
		wind_direction		= 1.57f;
	}

	// This is a LOT of snow
	[snow]
	{
		snow_density		= 500;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_ArcticCaverns_01";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	// This is a faster transition, for the start point in ac_r1, and for the ac_r2 mood transitions
	mood_name				= map_world_ac_r1_2;
	transition_time			= 3.0f;
	interior				= false;

	[sun]
	{
		00h00m:color = 0xFF000000;
		05h00m:color = 0xFF1A1A00;
		06h00m:color = 0xFF66330D;
		07h00m:color = 0xFFB39A40;
		08h00m:color = 0xFFB3B3B3;
		10h00m:color = 0xFFF0F0FF;
		12h00m:color = 0xFFFFFFFF;
		19h00m:color = 0xFFB39A9A;
		20h00m:color = 0xFF66334D;
		21h00m:color = 0xFF330D40;
		22h00m:color = 0xFF000000;
		23h00m:color = 0xFF000000;
	}

	[fog]
	{
		fog_near_dist		= 5.0f;//15.0f; now we have more dense snowfall in this region
		fog_far_dist		= 30.0f;//40.0f;
		fog_lowdetail_near_dist		= 5.0f;
		fog_lowdetail_far_dist		= 25.0f;
		fog_color			= 0xFFc0c0c8;
		fog_density			= 0.6f;
	}

	[wind]
	{
		wind_velocity		= 2.0f;
		wind_direction		= 1.57f;
	}

	// This is a LOT of snow
	[snow]
	{
		snow_density		= 500;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_ArcticCaverns_01";
		room_type			= rt_generic;
	}
}

[mood_setting*]
{
	// transition to ac_r1a
	mood_name				= map_world_ac_r1_3;
	transition_time			= 9.0f;
	interior				= false;

	[sun]
	{
		00h00m:color = 0xFF000000;
		05h00m:color = 0xFF1A1A00;
		06h00m:color = 0xFF66330D;
		07h00m:color = 0xFFB39A40;
		08h00m:color = 0xFFB3B3B3;
		10h00m:color = 0xFFF0F0FF;
		12h00m:color = 0xFFFFFFFF;
		19h00m:color = 0xFFB39A9A;
		20h00m:color = 0xFF66334D;
		21h00m:color = 0xFF330D40;
		22h00m:color = 0xFF000000;
		23h00m:color = 0xFF000000;
	}

	[fog]
	{
		fog_near_dist		= 12.0f;//15.0f; 
		fog_far_dist		= 35.0f;//40.0f;
		fog_lowdetail_near_dist		= 12.0f;
		fog_lowdetail_far_dist		= 30.0f;
		fog_color			= 0xFFc0c0c8;
		fog_density			= 0.6f;
	}

	[wind]
	{
		wind_velocity		= 1.0f;
		wind_direction		= 1.57f;
	}

	// This is a lot of snow
	[snow]
	{
		snow_density		= 250;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_ArcticCaverns_01";
		room_type			= rt_generic;
	}
}


[mood_setting*]
{
	// transition to ac_r1a
	mood_name				= map_world_ac_r1a;
	transition_time			= 5.0f;
	interior				= false;

	[sun]
	{
		00h00m:color = 0xFF000000;
		05h00m:color = 0xFF1A1A00;
		06h00m:color = 0xFF66330D;
		07h00m:color = 0xFFB39A40;
		08h00m:color = 0xFFB3B3B3;
		10h00m:color = 0xFFF0F0FF;
		12h00m:color = 0xFFFFFFFF;
		19h00m:color = 0xFFB39A9A;
		20h00m:color = 0xFF66334D;
		21h00m:color = 0xFF330D40;
		22h00m:color = 0xFF000000;
		23h00m:color = 0xFF000000;
	}

	[fog]
	{
		fog_near_dist		= 10.0f;
		fog_far_dist		= 45.0f;
		fog_lowdetail_near_dist		= 10.0f;
		fog_lowdetail_far_dist		= 40.0f;
		fog_color			= 0xFF202028;
		fog_density			= 0.5f;
	}
	[snow]
	{
		snow_density		= 75;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_ArcticCaverns_01";
		room_type			= rt_generic;
	}
}

[mood_setting*]
{
	// transition from cave to ac_r1a
	mood_name				= map_world_ac_r1a_3;
	transition_time			= 1.0f;
	interior				= false;

	[sun]
	{
		00h00m:color = 0xFF000000;
		05h00m:color = 0xFF1A1A00;
		06h00m:color = 0xFF66330D;
		07h00m:color = 0xFFB39A40;
		08h00m:color = 0xFFB3B3B3;
		10h00m:color = 0xFFF0F0FF;
		12h00m:color = 0xFFFFFFFF;
		19h00m:color = 0xFFB39A9A;
		20h00m:color = 0xFF66334D;
		21h00m:color = 0xFF330D40;
		22h00m:color = 0xFF000000;
		23h00m:color = 0xFF000000;
	}

	[fog]
	{
		fog_near_dist		= 12.0f;
		fog_far_dist		= 45.0f;
		fog_lowdetail_near_dist		= 12.0f;
		fog_lowdetail_far_dist		= 40.0f;
		fog_color			= 0xFF202028;
		fog_density			= 0.5f;
	}
	[snow]
	{
		snow_density		= 75;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_ArcticCaverns_01";
		room_type			= rt_generic;
	}
}


[mood_setting*]
{
	// inside cave
	mood_name				= map_world_ac_r1a_2;
	transition_time			= 1.0f;
	interior				= false;

	[sun]
	{
		00h00m:color = 0xFF000000;
		05h00m:color = 0xFF1A1A00;
		06h00m:color = 0xFF66330D;
		07h00m:color = 0xFFB39A40;
		08h00m:color = 0xFFB3B3B3;
		10h00m:color = 0xFFF0F0FF;
		12h00m:color = 0xFFFFFFFF;
		19h00m:color = 0xFFB39A9A;
		20h00m:color = 0xFF66334D;
		21h00m:color = 0xFF330D40;
		22h00m:color = 0xFF000000;
		23h00m:color = 0xFF000000;
	}

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}
		[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_ArcticCaverns_01";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_ac_r2_1;
	transition_time			= 2.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF202028;
		fog_density			= 0.5f;
	}

	[sun]
	{
		00h00m:color = 0xFF000000;
		05h00m:color = 0xFF1A1A00;
		06h00m:color = 0xFF66330D;
		07h00m:color = 0xFFB39A40;
		08h00m:color = 0xFFB3B3B3;
		10h00m:color = 0xFFF0F0FF;
		12h00m:color = 0xFFFFFFFF;
		19h00m:color = 0xFFB39A9A;
		20h00m:color = 0xFF66334D;
		21h00m:color = 0xFF330D40;
		22h00m:color = 0xFF000000;
		23h00m:color = 0xFF000000;
	}

	[music]
	{
		ambient_track		= "s_e_ambient_wind_ice_cavern";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_ArcticCaverns_02";
		room_type			= rt_cave;
	}
}
[mood_setting*]
{
	//darker mood for walkway to ac_r2a
	mood_name				= map_world_ac_r2_2;
	transition_time			= 4.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 10.0f;
		fog_far_dist		= 45.0f;
		fog_lowdetail_near_dist		= 10.0f;
		fog_lowdetail_far_dist		= 40.0f;
		fog_color			= 0xFF1b1b23;
		fog_density			= 0.5f;
	}

	[sun]
	{
		00h00m:color = 0xFF000000;
		05h00m:color = 0xFF1A1A00;
		06h00m:color = 0xFF66330D;
		07h00m:color = 0xFFB39A40;
		08h00m:color = 0xFFB3B3B3;
		10h00m:color = 0xFFF0F0FF;
		12h00m:color = 0xFFFFFFFF;
		19h00m:color = 0xFFB39A9A;
		20h00m:color = 0xFF66334D;
		21h00m:color = 0xFF330D40;
		22h00m:color = 0xFF000000;
		23h00m:color = 0xFF000000;
	}

	[music]
	{
		ambient_track		= "s_e_ambient_wind_ice_cavern";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_ArcticCaverns_02";
		room_type			= rt_cave;
	}
}
[mood_setting*]
{
	//fast transition to ac_r2_2 from region ac_r2a
	mood_name				= map_world_ac_r2_3;
	transition_time			= 1.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 10.0f;
		fog_far_dist		= 45.0f;
		fog_lowdetail_near_dist		= 10.0f;
		fog_lowdetail_far_dist		= 40.0f;
		fog_color			= 0xFF1b1b23;
		fog_density			= 0.5f;
	}

	[sun]
	{
		00h00m:color = 0xFF000000;
		05h00m:color = 0xFF1A1A00;
		06h00m:color = 0xFF66330D;
		07h00m:color = 0xFFB39A40;
		08h00m:color = 0xFFB3B3B3;
		10h00m:color = 0xFFF0F0FF;
		12h00m:color = 0xFFFFFFFF;
		19h00m:color = 0xFFB39A9A;
		20h00m:color = 0xFF66334D;
		21h00m:color = 0xFF330D40;
		22h00m:color = 0xFF000000;
		23h00m:color = 0xFF000000;
	}

	[music]
	{
		ambient_track		= "s_e_ambient_wind_ice_cavern";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_ArcticCaverns_02";
		room_type			= rt_cave;
	}
}
[mood_setting*]
{
	// transition to ac_r1a
	mood_name				= map_world_ac_r2a_1;
	transition_time			= 1.0f;
	interior				= false;

	[sun]
	{
		00h00m:color = 0xFF000000;
		05h00m:color = 0xFF1A1A00;
		06h00m:color = 0xFF66330D;
		07h00m:color = 0xFFB39A40;
		08h00m:color = 0xFFB3B3B3;
		10h00m:color = 0xFFF0F0FF;
		12h00m:color = 0xFFFFFFFF;
		19h00m:color = 0xFFB39A9A;
		20h00m:color = 0xFF66334D;
		21h00m:color = 0xFF330D40;
		22h00m:color = 0xFF000000;
		23h00m:color = 0xFF000000;
	}

	[fog]
	{
		fog_near_dist		= 21.0f;//15.0f; 
		fog_far_dist		= 44.4f;//40.0f;
		fog_lowdetail_near_dist		= 21.0f;
		fog_lowdetail_far_dist		= 39.0f;
		fog_color			= 0xFFc0c0c8;
		fog_density			= 0.6f;
	}

	[wind]
	{
		wind_velocity		= 1.0f;
		wind_direction		= 1.57f;
	}

	// This is a lot of snow
	[snow]
	{
		snow_density		= 250;
	}

	[music]
	{
		ambient_track		= "s_e_ambient_wind_ice_cavern";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_ArcticCaverns_01";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_ac_r5_1;
	transition_time			= 2.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF202028;
		fog_density			= 0.5f;
	}

	[sun]
	{
		00h00m:color = 0xFF000000;
		05h00m:color = 0xFF1A1A00;
		06h00m:color = 0xFF66330D;
		07h00m:color = 0xFFB39A40;
		08h00m:color = 0xFFB3B3B3;
		10h00m:color = 0xFFF0F0FF;
		12h00m:color = 0xFFFFFFFF;
		19h00m:color = 0xFFB39A9A;
		20h00m:color = 0xFF66334D;
		21h00m:color = 0xFF330D40;
		22h00m:color = 0xFF000000;
		23h00m:color = 0xFF000000;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_ArcticCaverns_03";
		room_type			= rt_cave;
	}
}
[mood_setting*]
{
	mood_name				= map_world_ac_r3_1;
	transition_time			= 2.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF202028;
		fog_density			= 0.5f;
	}

	[sun]
	{
		00h00m:color = 0xFF000000;
		05h00m:color = 0xFF1A1A00;
		06h00m:color = 0xFF66330D;
		07h00m:color = 0xFFB39A40;
		08h00m:color = 0xFFB3B3B3;
		10h00m:color = 0xFFF0F0FF;
		12h00m:color = 0xFFFFFFFF;
		19h00m:color = 0xFFB39A9A;
		20h00m:color = 0xFF66334D;
		21h00m:color = 0xFF330D40;
		22h00m:color = 0xFF000000;
		23h00m:color = 0xFF000000;
	}

	[music]
	{
		ambient_track		= "s_e_ambient_wind_ice_cavern";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_ArcticCaverns_04";
		room_type			= rt_cave;
	}
}
[mood_setting*]
{
	mood_name				= map_world_ac_r3_1_2;
	transition_time			= 1.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF202028;
		fog_density			= 0.5f;
	}

	[sun]
	{
		00h00m:color = 0xFF000000;
		05h00m:color = 0xFF1A1A00;
		06h00m:color = 0xFF66330D;
		07h00m:color = 0xFFB39A40;
		08h00m:color = 0xFFB3B3B3;
		10h00m:color = 0xFFF0F0FF;
		12h00m:color = 0xFFFFFFFF;
		19h00m:color = 0xFFB39A9A;
		20h00m:color = 0xFF66334D;
		21h00m:color = 0xFF330D40;
		22h00m:color = 0xFF000000;
		23h00m:color = 0xFF000000;
	}

	[music]
	{
		ambient_track		= "s_e_ambient_wind_ice_cavern";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_ArcticCaverns_04";
		room_type			= rt_cave;
	}
}
[mood_setting*]
{
	// This fog is lighter, to accentuate the light rays 
	mood_name				= map_world_ac_r3_2;
	transition_time			= 4.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF282830;
		fog_density			= 0.5f;
	}

	[sun]
	{
		00h00m:color = 0xFF000000;
		05h00m:color = 0xFF1A1A00;
		06h00m:color = 0xFF66330D;
		07h00m:color = 0xFFB39A40;
		08h00m:color = 0xFFB3B3B3;
		10h00m:color = 0xFFF0F0FF;
		12h00m:color = 0xFFFFFFFF;
		19h00m:color = 0xFFB39A9A;
		20h00m:color = 0xFF66334D;
		21h00m:color = 0xFF330D40;
		22h00m:color = 0xFF000000;
		23h00m:color = 0xFF000000;
	}

	[music]
	{
		ambient_track		= "s_e_ambient_wind_ice_cavern";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_ArcticCaverns_04";
		room_type			= rt_concerthall;
	}
}
[mood_setting*]
{
	// This has a little longer transition, to get back to the regular fog color
	// from the sunray-lightened fog
	mood_name				= map_world_ac_r3_3;
	transition_time			= 4.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF202028;
		fog_density			= 0.5f;
	}

	[sun]
	{
		00h00m:color = 0xFF000000;
		05h00m:color = 0xFF1A1A00;
		06h00m:color = 0xFF66330D;
		07h00m:color = 0xFFB39A40;
		08h00m:color = 0xFFB3B3B3;
		10h00m:color = 0xFFF0F0FF;
		12h00m:color = 0xFFFFFFFF;
		19h00m:color = 0xFFB39A9A;
		20h00m:color = 0xFF66334D;
		21h00m:color = 0xFF330D40;
		22h00m:color = 0xFF000000;
		23h00m:color = 0xFF000000;
	}

	[music]
	{
		ambient_track		= "s_e_ambient_wind_ice_cavern";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_ArcticCaverns_04";
		room_type			= rt_cave;
	}
}
[mood_setting*]
{
	mood_name				= map_world_lc_r5_1;
	transition_time			= 2.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 40.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 40.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[sun]
	{
		00h00m:color = 0xFF000000;
		05h00m:color = 0xFF1A1A00;
		06h00m:color = 0xFF66330D;
		07h00m:color = 0xFFB39A40;
		08h00m:color = 0xFFB3B3B3;
		10h00m:color = 0xFFF0F0FF;
		12h00m:color = 0xFFFFFFFF;
		19h00m:color = 0xFFB39A9A;
		20h00m:color = 0xFF66334D;
		21h00m:color = 0xFF330D40;
		22h00m:color = 0xFF000000;
		23h00m:color = 0xFF000000;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_ArcticCaverns_06";
		room_type			= rt_cave;
	}
}
[mood_setting*]
{
	// Merik ice-break sequence
	mood_name				= map_world_lc_r5_2;
	transition_time			= 0.5f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 40.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 40.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[sun]
	{
		00h00m:color = 0xFF000000;
		05h00m:color = 0xFF1A1A00;
		06h00m:color = 0xFF66330D;
		07h00m:color = 0xFFB39A40;
		08h00m:color = 0xFFB3B3B3;
		10h00m:color = 0xFFF0F0FF;
		12h00m:color = 0xFFFFFFFF;
		19h00m:color = 0xFFB39A9A;
		20h00m:color = 0xFF66334D;
		21h00m:color = 0xFF330D40;
		22h00m:color = 0xFF000000;
		23h00m:color = 0xFF000000;
	}
	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_ArcticCaverns_07";
		room_type			= rt_cave;
	}
	

}
[mood_setting*]
{
	//side cave from lc_r5, raised visibility and lighter fog
	mood_name				= map_world_lc_r5a_1;
	transition_time			= 2.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 45.0f;
		fog_far_dist		= 55.0f;
		fog_lowdetail_near_dist		= 45.0f;
		fog_lowdetail_far_dist		= 50.0f;
		fog_color			= 0xFF202028;
		fog_density			= 0.5f;
	}

	[sun]
	{
		00h00m:color = 0xFF000000;
		05h00m:color = 0xFF1A1A00;
		06h00m:color = 0xFF66330D;
		07h00m:color = 0xFFB39A40;
		08h00m:color = 0xFFB3B3B3;
		10h00m:color = 0xFFF0F0FF;
		12h00m:color = 0xFFFFFFFF;
		19h00m:color = 0xFFB39A9A;
		20h00m:color = 0xFF66334D;
		21h00m:color = 0xFF330D40;
		22h00m:color = 0xFF000000;
		23h00m:color = 0xFF000000;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_ArcticCaverns_01";
		room_type			= rt_concerthall;
	}
}
[mood_setting*]
{
	mood_name				= map_world_mm_r1_1;
	transition_time			= 2.0f;
	interior				= false;

	[sun]
	{
		00h00m:color = 0xFF000000;
		05h00m:color = 0xFF1A1A00;
		06h00m:color = 0xFF66330D;
		07h00m:color = 0xFFB39A40;
		08h00m:color = 0xFFB3B3B3;
		10h00m:color = 0xFFF0F0FF;
		12h00m:color = 0xFFFFFFFF;
		19h00m:color = 0xFFB39A9A;
		20h00m:color = 0xFF66334D;
		21h00m:color = 0xFF330D40;
		22h00m:color = 0xFF000000;
		23h00m:color = 0xFF000000;
	}

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFFc0c0c8;
		fog_density			= 0.5f;
	}
	
	[wind]
	{
		wind_velocity		= 0.5f;
		wind_direction		= 0.0f;
	}
	
	[snow]
	{
		snow_density		= 150;
	}
	
	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_ArcticCaverns_05";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_mm_r1_2;
	transition_time			= 0.0f;
	interior				= false;

	[sun]
	{
		00h00m:color = 0xFF000000;
		05h00m:color = 0xFF1A1A00;
		06h00m:color = 0xFF66330D;
		07h00m:color = 0xFFB39A40;
		08h00m:color = 0xFFB3B3B3;
		10h00m:color = 0xFFF0F0FF;
		12h00m:color = 0xFFFFFFFF;
		19h00m:color = 0xFFB39A9A;
		20h00m:color = 0xFF66334D;
		21h00m:color = 0xFF330D40;
		22h00m:color = 0xFF000000;
		23h00m:color = 0xFF000000;
	}

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFFc0c0c8;
		fog_density			= 0.5f;
	}

	// No snow while in buildings

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_ArcticCaverns_05";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_mm_r1_3;
	transition_time			= 1.0f;
	interior				= false;

	[sun]
	{
		00h00m:color = 0xFF000000;
		05h00m:color = 0xFF1A1A00;
		06h00m:color = 0xFF66330D;
		07h00m:color = 0xFFB39A40;
		08h00m:color = 0xFFB3B3B3;
		10h00m:color = 0xFFF0F0FF;
		12h00m:color = 0xFFFFFFFF;
		19h00m:color = 0xFFB39A9A;
		20h00m:color = 0xFF66334D;
		21h00m:color = 0xFF330D40;
		22h00m:color = 0xFF000000;
		23h00m:color = 0xFF000000;
	}

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF606068;
		fog_density			= 0.5f;
	}

	[snow]
	{
		snow_density		= 75;
	}
	
	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_ArcticCaverns_05";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_mm_r1_4;
	transition_time			= 0.0f;
	interior				= false;

	[sun]
	{
		00h00m:color = 0xFF000000;
		05h00m:color = 0xFF1A1A00;
		06h00m:color = 0xFF66330D;
		07h00m:color = 0xFFB39A40;
		08h00m:color = 0xFFB3B3B3;
		10h00m:color = 0xFFF0F0FF;
		12h00m:color = 0xFFFFFFFF;
		19h00m:color = 0xFFB39A9A;
		20h00m:color = 0xFF66334D;
		21h00m:color = 0xFF330D40;
		22h00m:color = 0xFF000000;
		23h00m:color = 0xFF000000;
	}

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFFc0c0c8;
		fog_density			= 0.5f;
	}
	
	// No snow while in buildings

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_ArcticCaverns_05";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_mm_r1a_1;
	transition_time			= 1.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 20.0f;
		fog_far_dist		= 30.0f;
		fog_lowdetail_near_dist		= 20.0f;
		fog_lowdetail_far_dist		= 25.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}
	
	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_Glacern_07";
		room_type			= rt_cave;
	}
}
[mood_setting*]
{
	mood_name				= map_world_sr_r1_1;
	transition_time			= 1.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 35.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 30.0f;
		fog_color			= 0xff000000;
		fog_density			= 0.5f;
	}

	[sun]
	{
		00h00m:color = 0xFF000000;
		05h00m:color = 0xFF1A1A00;
		06h00m:color = 0xFF66330D;
		07h00m:color = 0xFFB39A40;
		08h00m:color = 0xFFB3B3B3;
		10h00m:color = 0xFFF0F0FF;
		12h00m:color = 0xFFFFFFFF;
		19h00m:color = 0xFFB39A9A;
		20h00m:color = 0xFF66334D;
		21h00m:color = 0xFF330D40;
		22h00m:color = 0xFF000000;
		23h00m:color = 0xFF000000;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_SubRiver_01";
		room_type			= rt_cave;
	}

}
[mood_setting*]
{
	mood_name				= map_world_sr_r1_2;
	transition_time			= 1.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 10.0f;
		fog_far_dist		= 40.0f;
		fog_lowdetail_near_dist		= 10.0f;
		fog_lowdetail_far_dist		= 35.0f;
		fog_color			= 0xff696976;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_track		= "s_m_SubRiver_01";
		room_type			= rt_cave;
	}

}
[mood_setting*]
{
	mood_name				= map_world_sr_r1_3;
	transition_time			= 5.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 35.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 30.0f;
		fog_color			= 0xff000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_SubRiver_01";
		room_type			= rt_cave;
	}

}
[mood_setting*]
{
	mood_name				= map_world_sr_r1a_1;
	transition_time			= 5.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 10.0f;
		fog_far_dist		= 40.0f;
		fog_lowdetail_near_dist		= 10.0f;
		fog_lowdetail_far_dist		= 35.0f;
		fog_color			= 0xff4c3300;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_SubRiver_01";
		room_type			= rt_cave;
	}

}
[mood_setting*]
{
	// since SubRiver_02 and SubRiver_04 are short
	// we'll use both in this region
	mood_name				= map_world_sr_r2_1;
	transition_time			= 4.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 10.0f;
		fog_far_dist		= 40.0f;
		fog_lowdetail_near_dist		= 10.0f;
		fog_lowdetail_far_dist		= 35.0f;
		fog_color			= 0xff121926;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_SubRiver_02";
		room_type			= rt_auditorium;
	}

}
[mood_setting*]
{
	// Different music; since SubRiver_02 and SubRiver_04 are short
	// we'll use both in this region
	mood_name				= map_world_sr_r2_2;
	transition_time			= 4.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 10.0f;
		fog_far_dist		= 40.0f;
		fog_lowdetail_near_dist		= 10.0f;
		fog_lowdetail_far_dist		= 35.0f;
		fog_color			= 0xff121926;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_SubRiver_04";
		room_type			= rt_auditorium;
	}

}
[mood_setting*]
{
	// Goblin Inventor-themed side area
	mood_name				= map_world_mg_side_1;
	transition_time			= 1.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 40.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 35.0f;
		fog_color			= 0xff000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 5.0f;
		standard_track		= "s_m_GoblinInventor_05";
		room_type			= rt_cave;
	}

}
[mood_setting*]
{
	mood_name				= map_world_sr_r3_1;
	transition_time			= 1.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 10.0f;
		fog_far_dist		= 40.0f;
		fog_lowdetail_near_dist		= 10.0f;
		fog_lowdetail_far_dist		= 35.0f;
		fog_color			= 0xff121926;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_SubRiver_03";
		room_type			= rt_auditorium;
	}

}
[mood_setting*]
{
	mood_name				= map_world_sr_r3a_1;
	transition_time			= 1.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 35.0f;
		fog_far_dist		= 45.0f;
		fog_lowdetail_near_dist		= 35.0f;
		fog_lowdetail_far_dist		= 40.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 15.0f;
		standard_track		= "s_m_SpiderDungeon_01";
		room_type			= rt_stonecorridor;
	}
}
[mood_setting*]
{
	mood_name				= map_world_sr_r4_1;
	transition_time			= 1.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 10.0f;
		fog_far_dist		= 40.0f;
		fog_lowdetail_near_dist		= 10.0f;
		fog_lowdetail_far_dist		= 35.0f;
		fog_color			= 0xff121926;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_SubRiver_05";
		room_type			= rt_auditorium;
	}

}
[mood_setting*]
{
	mood_name				= map_world_sr_r4_2;
	transition_time			= 1.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 40.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 35.0f;
		fog_color			= 0xff000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_SubRiver_05";
		room_type			= rt_cave;
	}

}
[mood_setting*]
{
	mood_name				= map_world_sr_r4_3;
	transition_time			= 4.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 40.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 35.0f;
		fog_color			= 0xff000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_SubRiver_05";
		room_type			= rt_cave;
	}

}
[mood_setting*]
{
	mood_name				= map_world_sr_side_1;
	transition_time			= 1.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 40.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 35.0f;
		fog_color			= 0xff000000;
		fog_density			= 0.4f;
	}

	[music]
	{
		ambient_track		= "s_e_ambient_crypt";
		standard_repeat_delay	= 0.0f;
		standard_track		= "s_m_Crypts_02";
		room_type			= rt_stonecorridor;
	}

}
[mood_setting*]
{
	mood_name				= map_world_df_r0_1;
	transition_time			= 5.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xff323f32;
		fog_density			= 0.5f;
	}

	[wind]
	{
		wind_velocity		= 0.5f;
		wind_direction		= 4.7f;
	}

	[music]
	{
		ambient_track		= "s_e_ambient_woods_01";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_DarkForest_01";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	// happy town music for the tent area
	mood_name				= map_world_df_r0_2;
	transition_time			= 10.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xff323f32;
		fog_density			= 0.5f;
	}

	[wind]
	{
		wind_velocity		= 5.0f;
		wind_direction		= 4.7f;
	}

	[music]
	{
//		ambient_track		= "s_e_ambient_woods_01"; // too loud, overpowered the music
		standard_repeat_delay	= 0.0f;
		standard_track		= "s_m_TempleRuins_05";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_df_bandits_1;
	transition_time			= 6.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xff2b3b2b;
		fog_density			= 0.5f;
	}

	[rain]
	{
		rain_density		= 150.0f;
		lightning			= false;
	}

	[wind]
	{
		wind_velocity		= 0.5f;
		wind_direction		= 4.7f;
	}

	[music]
	{
		ambient_track		= "s_e_ambient_woods_01";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_DarkForest_02";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_df_bandits_2;
	transition_time			= 5.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xff323f32;
		fog_density			= 0.5f;
	}
	
	[wind]
	{
		wind_velocity		= 1.0f;
		wind_direction		= 1.57f;
	}

	[music]
	{
		ambient_track		= "s_e_ambient_woods_01";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_DarkForest_02";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_df_bandits_3;
	transition_time			= 1.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 20.0f;
		fog_far_dist		= 30.0f;
		fog_lowdetail_near_dist		= 20.0f;
		fog_lowdetail_far_dist		= 25.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_Drums_01";
		room_type			= rt_cave;
	}
}

[mood_setting*]
{
	mood_name				= map_world_df_bandits_4;
	transition_time			= 4.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xff2e352e;
		fog_density			= 0.5f;
	}

	[rain]
	{
		rain_density		= 30.0f;
		lightning			= false;
	}

	[wind]
	{
		wind_velocity		= 0.5f;
		wind_direction		= 4.7f;
	}

	[music]
	{
		ambient_track		= "s_e_ambient_woods_01";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_DarkForest_02";
		room_type			= rt_generic;
	}
}

[mood_setting*]
{
	mood_name				= map_world_df_bandits_5;
	transition_time			= 4.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 10.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 10.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xff323832;
		fog_density			= 0.5f;
	}

	[rain]
	{
		rain_density		= 150.0f;
		lightning			= false;
	}

	[wind]
	{
		wind_velocity		= 0.5f;
		wind_direction		= 4.7f;
	}

	[music]
	{
		ambient_track		= "s_e_ambient_woods_01";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_DarkForest_02";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_df_bandits_6;
	transition_time			= 0.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 20.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 20.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xff2f352f;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "s_e_ambient_woods_01";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_DarkForest_02";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_df_bandits_7;
	transition_time			= 0.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xff2e352e;
		fog_density			= 0.5f;
	}

	[rain]
	{
		rain_density		= 30.0f;
		lightning			= false;
	}

	[wind]
	{
		wind_velocity		= 0.5f;
		wind_direction		= 4.7f;
	}

	[music]
	{
		ambient_track		= "s_e_ambient_woods_01";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_DarkForest_02";
		room_type			= rt_generic;
	}
}

[mood_setting*]
{
	mood_name				= map_world_df_r1_1;
	transition_time			= 2.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xff2b3b2b;
		fog_density			= 0.5f;
	}

	[rain]
	{
		rain_density		= 50.0f;
		lightning			= false;
	}

	[wind]
	{
		wind_velocity		= 0.5f;
		wind_direction		= 4.7f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_DarkForest_03";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_df_r1_2;
	transition_time			= 4.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xff383838;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_DarkForest_02";
		room_type			= rt_generic;
	}
}
// Currently we're running an experiment; blue fog in ds_r1, green in ds_r2.
// Both look good; whichever is liked more, we'll keep.
[mood_setting*]
{
	mood_name				= map_world_ds_r1_1;
	transition_time			= 5.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 10.0f;
		fog_far_dist		= 35.0f;
		fog_lowdetail_near_dist		= 10.0f;
		fog_lowdetail_far_dist		= 30.0f;
		fog_color			= 0xff353544;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "s_e_ambient_swamp";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_DarkSwamp_01";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_ds_r1_2;
	transition_time			= 5.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 10.0f;
		fog_far_dist		= 35.0f;
		fog_lowdetail_near_dist		= 10.0f;
		fog_lowdetail_far_dist		= 30.0f;
		fog_color			= 0xff353544;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "s_e_ambient_swamp";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_DarkSwamp_01";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	//Wizard tower mood
	mood_name				= map_world_ds_r1_3;
	transition_time			= 10.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 10.0f;
		fog_far_dist		= 35.0f;
		fog_lowdetail_near_dist		= 10.0f;
		fog_lowdetail_far_dist		= 30.0f;
		fog_color			= 0xff353636;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "s_e_ambient_swamp";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_DarkSwamp_01";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	//Wizard tower interior mood
	mood_name				= map_world_ds_r1_4;
	transition_time			= 1.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 15.0f;
		fog_far_dist		= 30.0f;
		fog_lowdetail_near_dist		= 15.0f;
		fog_lowdetail_far_dist		= 25.0f;
		fog_color			= 0xff000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_DarkSwamp_01";
		room_type			= rt_stoneroom;
	}
}
[mood_setting*]
{
	mood_name				= map_world_ds_r2_1;
	transition_time			= 5.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 10.0f;
		fog_far_dist		= 35.0f;
		fog_lowdetail_near_dist		= 10.0f;
		fog_lowdetail_far_dist		= 30.0f;
		fog_color			= 0xff1e281e;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "s_e_ambient_swamp";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_DarkSwamp_02";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	// No music for Andiemus' speech
	mood_name				= map_world_ds_r2_1_1;
	transition_time			= 0.5f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 10.0f;
		fog_far_dist		= 35.0f;
		fog_lowdetail_near_dist		= 10.0f;
		fog_lowdetail_far_dist		= 30.0f;
		fog_color			= 0xff1e281e;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "s_e_ambient_swamp";
		room_type			= rt_generic;
	}

}
[mood_setting*]
{
	mood_name				= map_world_ds_r2_2;
	transition_time			= 5.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 10.0f;
		fog_far_dist		= 35.0f;
		fog_lowdetail_near_dist		= 10.0f;
		fog_lowdetail_far_dist		= 30.0f;
		fog_color			= 0xff1e281e;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "s_e_ambient_swamp";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_DarkSwamp_02";
		room_type			= rt_generic;
	}
}

[mood_setting*]
{
	mood_name				= map_world_ds_r2a_1;
	transition_time			= 2.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 35.0f;
		fog_far_dist		= 45.0f;
		fog_lowdetail_near_dist		= 35.0f;
		fog_lowdetail_far_dist		= 40.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.4f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_Crypts_02";
		room_type			= rt_stonecorridor;
	}
}

[mood_setting*]
{
	//fast transition for sinkhole
	mood_name				= map_world_ds_r2a_2;
	transition_time			= .5f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 35.0f;
		fog_far_dist		= 45.0f;
		fog_lowdetail_near_dist		= 35.0f;
		fog_lowdetail_far_dist		= 40.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.4f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_Crypts_02";
		room_type			= rt_stonecorridor;
	}
}
[mood_setting*]
{
	mood_name				= map_world_gi_r1_1;
	transition_time			= 1.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 35.0f;
		fog_far_dist		= 45.0f;
		fog_lowdetail_near_dist		= 35.0f;
		fog_lowdetail_far_dist		= 40.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.4f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_GoblinInventor_01";
		room_type			= rt_cave;
	}
}
[mood_setting*]
{
	mood_name				= map_world_gi_r1_2;
	transition_time			= 5.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 35.0f;
		fog_far_dist		= 45.0f;
		fog_lowdetail_near_dist		= 35.0f;
		fog_lowdetail_far_dist		= 40.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.4f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_GoblinInventor_01";
		room_type			= rt_cave;
	}
}
[mood_setting*]
{
	mood_name				= map_world_gi_r4_1;
	transition_time			= 5.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 35.0f;
		fog_far_dist		= 45.0f;
		fog_lowdetail_near_dist		= 35.0f;
		fog_lowdetail_far_dist		= 40.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.4f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_GoblinInventor_02";
		room_type			= rt_cave;
	}
}
[mood_setting*]
{
	mood_name				= map_world_gi_r5_1;
	transition_time			= 5.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 35.0f;
		fog_far_dist		= 45.0f;
		fog_lowdetail_near_dist		= 35.0f;
		fog_lowdetail_far_dist		= 40.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.4f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_GoblinInventor_03";
		room_type			= rt_cave;
	}
}
[mood_setting*]
{
	// different music for the other half of this region
	mood_name				= map_world_gi_r5_2;
	transition_time			= 5.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 35.0f;
		fog_far_dist		= 45.0f;
		fog_lowdetail_near_dist		= 35.0f;
		fog_lowdetail_far_dist		= 40.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.4f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_GoblinInventor_05";
		room_type			= rt_cave;
	}
}
[mood_setting*]
{
	// dwarven music for the pseudo-dwarven themed side area
	mood_name				= map_world_gi_r5a_1;
	transition_time			= 3.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 35.0f;
		fog_far_dist		= 45.0f;
		fog_lowdetail_near_dist		= 35.0f;
		fog_lowdetail_far_dist		= 40.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.4f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_DwarvenMines_05";
		room_type			= rt_cave;
	}
}
[mood_setting*]
{
	mood_name				= map_world_gi_r11_1;
	transition_time			= 5.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 35.0f;
		fog_far_dist		= 45.0f;
		fog_lowdetail_near_dist		= 35.0f;
		fog_lowdetail_far_dist		= 40.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.4f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_GoblinInventor_04";
		room_type			= rt_cave;
	}
}
[mood_setting*]
{
	mood_name				= map_world_gi_r10_1;
	transition_time			= 5.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 35.0f;
		fog_far_dist		= 45.0f;
		fog_lowdetail_near_dist		= 35.0f;
		fog_lowdetail_far_dist		= 40.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.4f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_GoblinInventor_08";
		room_type			= rt_cave;
	}
}
[mood_setting*]
{
	mood_name				= map_world_gi_r10a_1;
	transition_time			= 1.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 20.0f;
		fog_far_dist		= 30.0f;
		fog_lowdetail_near_dist		= 20.0f;
		fog_lowdetail_far_dist		= 25.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 5.0f;
		standard_track		= "s_m_CastleDungeon_01";
		room_type			= rt_stonecorridor;
	}
}
[mood_setting*]
{
	mood_name				= map_world_gi_r3_1;
	transition_time			= 5.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 35.0f;
		fog_far_dist		= 45.0f;
		fog_lowdetail_near_dist		= 35.0f;
		fog_lowdetail_far_dist		= 40.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.4f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_GoblinInventor_06";
		room_type			= rt_cave;
	}
}
[mood_setting*]
{
	// Goblin Inventor NIS#1 Mood
	mood_name				= map_world_gi_r3_1_1;
	transition_time			= 0.5f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 45.0f;
		fog_far_dist		= 55.0f;
		fog_lowdetail_near_dist		= 40.0f;
		fog_lowdetail_far_dist		= 50.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.4f;
	}
	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 1000.0f;
		standard_track		= "s_m_GoblinInventor_09";
		room_type			= rt_cave;
	}

}
[mood_setting*]
{
	// Robosuit fight mood -- no music
	mood_name				= map_world_gi_r3_1_2;
	transition_time			= 0.5f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 45.0f;
		fog_far_dist		= 55.0f;
		fog_lowdetail_near_dist		= 40.0f;
		fog_lowdetail_far_dist		= 50.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.4f;
	}
}
[mood_setting*]
{
	//GI NIS #2 mood
	mood_name				= map_world_gi_r3_2;
	transition_time			= 0.5f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 45.0f;
		fog_far_dist		= 55.0f;
		fog_lowdetail_near_dist		= 35.0f;
		fog_lowdetail_far_dist		= 40.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.4f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 0.0f;
		standard_track		= "s_m_GoblinInventor_10";
		room_type			= rt_cave;
	}
}
[mood_setting*]
{
	// Hooray, goblin inventor is dead music
	mood_name				= map_world_gi_r3_4;
	transition_time			= 0.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 45.0f;
		fog_far_dist		= 55.0f;
		fog_lowdetail_near_dist		= 35.0f;
		fog_lowdetail_far_dist		= 40.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.4f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 0.0f;
		standard_track		= "s_m_GoblinInventor_06";
		room_type			= rt_cave;
	}
}
[mood_setting*]
{
	// And back to a more normal atmosphere after he's dead
	mood_name				= map_world_gi_r3_5;
	transition_time			= 2.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 35.0f;
		fog_far_dist		= 45.0f;
		fog_lowdetail_near_dist		= 35.0f;
		fog_lowdetail_far_dist		= 40.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.4f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_GoblinInventor_06";
		room_type			= rt_cave;
	}
}
[mood_setting*]
{
	// Dwarven music for the dwarven side passage
	mood_name				= map_world_gi_r3_6;
	transition_time			= 3.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 35.0f;
		fog_far_dist		= 45.0f;
		fog_lowdetail_near_dist		= 35.0f;
		fog_lowdetail_far_dist		= 40.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.4f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 5.0f;
		standard_track		= "s_m_DwarvenMines_01";
		room_type			= rt_cave;
	}
}
[mood_setting*]
{
	mood_name				= map_world_gi_r3_b_1;
	transition_time			= 0.5f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 35.0f;
		fog_far_dist		= 45.0f;
		fog_lowdetail_near_dist		= 35.0f;
		fog_lowdetail_far_dist		= 40.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.4f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 30.0f;
		standard_track		= "s_m_GoblinInventor_07";
		room_type			= rt_cave;
	}
}
[mood_setting*]
{
	mood_name				= map_world_tr_r1_1;
	transition_time			= 6.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF646484;
		fog_density			= 0.5f;
	}

	[wind]
	{
		wind_velocity		= 1.5f;
		wind_direction		= 0.0f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_TempleRuins_01";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_tr_r1_2;
	transition_time			= 6.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF747474;
		fog_density			= 0.5f;
	}

	[wind]
	{
		wind_velocity		= 0.5f;
		wind_direction		= 0.0f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_TempleRuins_02";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_tr_r1_3;
	transition_time			= 6.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF505850;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_TempleRuins_02";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_tr_r1_4;
	transition_time			= 6.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF303830;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_TempleRuins_02";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_tr_r2_1;
	transition_time			= 5.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 15.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 15.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xff263226;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "s_e_ambient_woods_01";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_TempleRuins_03";
	}

}
[mood_setting*]
{
	mood_name				= map_world_tr_r3_1;
	transition_time			= 5.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 15.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 15.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xff263226;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "s_e_ambient_woods_01";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_TempleRuins_04";
	}

}
[mood_setting*]
{
	mood_name				= map_world_tr_r3_2;
	transition_time			= 5.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 15.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 15.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xff323f32;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_TempleRuins_05";
	}

}
[mood_setting*]
{
	mood_name				= map_world_tr_r3a_1;
	transition_time			= 1.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 40.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 35.0f;
		fog_color			= 0xff000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 5.0f;
		standard_track		= "s_m_SubRiver_02";
		room_type			= rt_cave;
	}

}
[mood_setting*]
{
	mood_name				= map_world_wd_r1_1;
	transition_time			= 1.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 35.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 30.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_WaterDungeon_01";
		room_type			= rt_stonecorridor;
	}
}
[mood_setting*]
{
	mood_name				= map_world_wd_r1_2;
	transition_time			= 4.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 35.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 30.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_WaterDungeon_01";
		room_type			= rt_stonecorridor;
	}
}
[mood_setting*]
{
	mood_name				= map_world_wd_r1_3;
	transition_time			= 4.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 35.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 30.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_WaterDungeon_02";
		room_type			= rt_stonecorridor;
	}
}
// This mood has the room_type set to rt_underwater--great for those small spots
// where a party member can be completely submerged.
[mood_setting*]
{
	mood_name				= map_world_wd_r1_4;
	transition_time			= 0.5f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 35.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 30.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_WaterDungeon_02";
		room_type			= rt_underwater;
	}
}
// Fast transition time for coming out of the "underwater" mood (above)
[mood_setting*]
{
	mood_name				= map_world_wd_r1_5;
	transition_time			= 0.5f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 35.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 30.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_WaterDungeon_02";
		room_type			= rt_stonecorridor;
	}
}
[mood_setting*]
{
	mood_name				= map_world_fd_r1_1;
	transition_time			= 1.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 35.0f;
		fog_far_dist		= 45.0f;
		fog_lowdetail_near_dist		= 35.0f;
		fog_lowdetail_far_dist		= 40.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_SpiderDungeon_01";// swapped the first piece of fury den and spider dungeon music
		room_type			= rt_cave;			 // the spider dungeon piece is too short to have anywhere but a small area
	}
}
[mood_setting*]
{
	mood_name				= map_world_fd_r1_2;
	transition_time			= 1.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 35.0f;
		fog_far_dist		= 45.0f;
		fog_lowdetail_near_dist		= 35.0f;
		fog_lowdetail_far_dist		= 40.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_FuryDen_02";
		room_type			= rt_cave;
	}
}
[mood_setting*]
{
	mood_name				= map_world_cf_r1_1;
	transition_time			= 2.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 20.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 20.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFFB49363; // old (brighter) value: 0xFFF1C485;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 3.0f;
		standard_track		= "s_m_FortKroth_01";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	// transition to cave a
	mood_name				= map_world_cf_r1_1a;
	transition_time			= 2f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 26.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 26.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFFCF9F5F;
		fog_density			= 0.5f;
		room_type			= rt_generic;
	}
	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 3.0f;
		standard_track		= "s_m_FortKroth_01";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	// transition to cave a
	mood_name				= map_world_cf_r1_1b;
	transition_time			= 2.5f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 35.0f;
		fog_far_dist		= 55.0f;
		fog_lowdetail_near_dist		= 35.0f;
		fog_lowdetail_far_dist		= 50.0f;
		fog_color			= 0xFFC19151;
		fog_density			= 0.5f;
		room_type			= rt_generic;
	}
	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 3.0f;
		standard_track		= "s_m_FortKroth_01";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	// Gresh NIS music
	mood_name				= map_world_cf_r1_1_1;
	transition_time			= 0.5f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 20.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 20.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFFB49363; // old (brighter) value: 0xFFF1C485;
		fog_density			= 0.5f;
		room_type			= rt_generic;
	}
	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_FortKroth_03";
		room_type			= rt_generic;
	}
}

[mood_setting*]
{
	mood_name				= map_world_cf_r1_2;
	transition_time			= 2.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 20.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 20.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFFB49363; // old (brighter) value: 0xFFF1C485;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 5.0f;
		standard_track		= "s_m_FortKroth_02";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	// black mood for Gresh necromancy
	mood_name				= map_world_cf_r1_3;
	transition_time			= 5.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 35.0f;
		fog_far_dist		= 45.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 40.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 0.0f;
		standard_track		= "s_m_FortKroth_03";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_cf_r1a;
	transition_time			= 1.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 40.0f;
		fog_far_dist		= 55.0f;
		fog_lowdetail_near_dist		= 40.0f;
		fog_lowdetail_far_dist		= 50.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.4f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_GoblinInventor_02";
		room_type			= rt_cave;
	}
}

[mood_setting*]
{
	mood_name				= map_world_path2dc_1;
	transition_time			= 0.7f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 40.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 35.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_DesertCanyons_01";
		room_type			= rt_cave;
	}
}
[mood_setting*]
{
	mood_name				= map_world_hs_r1_1;
	transition_time			= 1.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 40.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 35.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_HallOfSkulls_01";
		room_type			= rt_stonecorridor;
	}
}
[mood_setting*]
{
	mood_name				= map_world_dc_r0_1;
	transition_time			= 5.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 35.0f;
		fog_far_dist		= 55.0f;
		fog_lowdetail_near_dist		= 35.0f;
		fog_lowdetail_far_dist		= 50.0f;
		fog_color			= 0xFFb09070;
		fog_density			= 0.5f;
	}

	[wind]
	{
		wind_velocity		= 1.5f;
		wind_direction		= 4.7f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_DesertCanyons_02";
		room_type			= rt_arena;
	}

}
[mood_setting*]
{
	mood_name				= map_world_dc_r0_2;
	transition_time			= 5.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 45.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 40.0f;
		fog_color			= 0xFFb09070;
		fog_density			= 0.5f;
	}

	[wind]
	{
		wind_velocity		= 1.5f;
		wind_direction		= 4.7f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_DesertCanyons_02";
		room_type			= rt_arena;
	}

}
[mood_setting*]
{
	mood_name				= map_world_dc_r1_1;
	transition_time			= 5.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 35.0f;
		fog_far_dist		= 55.0f;
		fog_lowdetail_near_dist		= 35.0f;
		fog_lowdetail_far_dist		= 50.0f;
// We had a lot of thoughts on the appropriate fog color for this region, including (but not limited to...)
//0xFFa89090; //0xFFa89070; //(purple/grape) 0xFFa09070; //(sand/tan) 0xff9fabc5;  //(blue) used to be brighter;  ffbfcbe5 was old value*/
		fog_color			= 0xFFb09070; // this color was chosen by our lead artist, ending all debate  ;)
		fog_density			= 0.5f;
	}

	[wind]
	{
		wind_velocity		= 1.5f;
		wind_direction		= 4.7f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 0.0f;
		standard_track		= "s_m_DesertCanyons_03";
		room_type			= rt_arena;
	}
}
[mood_setting*]
{
	mood_name				= map_world_dc_r1a_1;
	transition_time			= 1.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 45.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 40.0f;
		fog_color			= 0xff000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 0.0f;
		standard_track		= "s_m_DesertCanyons_03";
		room_type			= rt_stonecorridor;
	}
}
[mood_setting*]
{
	// This is a windless mood for the village
	mood_name				= map_world_dc_r1_2;
	transition_time			= 5.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 35.0f;
		fog_far_dist		= 55.0f;
		fog_lowdetail_near_dist		= 35.0f;
		fog_lowdetail_far_dist		= 50.0f;
		fog_color			= 0xFFb09070;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 0.0f;
		standard_track		= "s_m_DesertCanyons_03";
		room_type			= rt_arena;
	}
}
[mood_setting*]
{
	// Nonataya speech music
	mood_name				= map_world_dc_r1_3;
	transition_time			= 0.5f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 35.0f;
		fog_far_dist		= 55.0f;
		fog_lowdetail_near_dist		= 35.0f;
		fog_lowdetail_far_dist		= 50.0f;
		fog_color			= 0xFFb09070;
		fog_density			= 0.5f;
	}
	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_nonataya";
		room_type			= rt_arena;
	}

}
[mood_setting*]
{
	mood_name				= map_world_dc_r2_1;
	transition_time			= 5.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 35.0f;
		fog_far_dist		= 55.0f;
		fog_lowdetail_near_dist		= 35.0f;
		fog_lowdetail_far_dist		= 50.0f;
		fog_color			= 0xFFb09070;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_DesertCanyons_05";
		room_type			= rt_arena;
	}
}
[mood_setting*]
{
	mood_name				= map_world_dc_r2_2;
	transition_time			= 3.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 45.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 40.0f;
		fog_color			= 0xff806a52;
		fog_density			= 0.5f;
	}
	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_DesertCanyons_05";
		room_type			= rt_arena;
	}
}
[mood_setting*]
{
	mood_name				= map_world_dc_r2_3;
	transition_time			= 3.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 25.0f;
		fog_far_dist		= 35.0f;
		fog_lowdetail_near_dist		= 25.0f;
		fog_lowdetail_far_dist		= 30.0f;
		fog_color			= 0xff303030;
		fog_density			= 0.5f;
	}
	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_DesertCanyons_05";
		room_type			= rt_arena;
	}
}
[mood_setting*]
{
// tunnel between dc_r2 and ce_r1
	mood_name				= map_world_path2ce_1;
	transition_time			= 1.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 40.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 40.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}
	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 0.0f;
		standard_track		= "s_m_Drums_02";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
// Dragon Entrance Mood (ominous)
	mood_name				= map_world_dl_r1_1;
	transition_time			= 1.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 35.0f;
		fog_far_dist		= 45.0f;
		fog_lowdetail_near_dist		= 45.0f;
		fog_lowdetail_far_dist		= 50.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}
	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 0.0f;
		standard_track		= "s_m_DragonLair_01";
		room_type			= rt_cave;
	}
}
[mood_setting*]
{
// Dragon Awaken Mood -- Big fight!
	mood_name				= map_world_dl_r1_2;
	transition_time			= 3.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 45.0f;
		fog_far_dist		= 55.0f;
		fog_lowdetail_near_dist		= 35.0f;
		fog_lowdetail_far_dist		= 40.0f;
		fog_color			= 0xFF200000;
		fog_density			= 0.5f;
	}
	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 0.0f;
		standard_track		= "s_m_DragonLair_02";
		room_type			= rt_concerthall;
	}
}
[mood_setting*]
{
// Black fog after dragon is toast
	mood_name				= map_world_dl_r1_3;
	transition_time			= 1.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 45.0f;
		fog_far_dist		= 55.0f;
		fog_lowdetail_near_dist		= 35.0f;
		fog_lowdetail_far_dist		= 40.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}
	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_DragonLair_03";
		room_type			= rt_concerthall;
	}
}
[mood_setting*]
{
	mood_name				= map_world_ce_r1_1;
	transition_time			= 4.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF444444;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_CastleEhb_01";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_ce_r1a_1;
	transition_time			= 1.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_CastleEhb_01";
		room_type			= rt_cave;
	}
}
[mood_setting*]
{
	mood_name				= map_world_ce_r2_1;
	transition_time			= 2.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF444444;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_CastleEhb_02";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	// Castle Ehb NIS music. kinda violating naming convention a tad, sorry Dave :)
	mood_name				= map_world_ce_r2_1_1;
	transition_time			= 1.5f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF444444;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_CastleEhb_06";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_ce_r2_2;
	transition_time			= 2.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF444444;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_CastleEhb_03";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	//castle interior, upper level
	mood_name				= map_world_ce_r2_3;
	transition_time			= 2.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF444444;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_CastleEhb_04";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	//castle roof
	mood_name				= map_world_ce_r2_4;
	transition_time			= 2.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 50.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 45.0f;
		fog_color			= 0xFF444444;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_CastleEhb_05";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_ce_r2a_1;
	transition_time			= 5.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 2.0f;
		fog_far_dist		= 40.0f;
		fog_lowdetail_near_dist		= 2.0f;
		fog_lowdetail_far_dist		= 35.0f;
		fog_color			= 0xFF444444;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_CastleEhb_02";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	mood_name				= map_world_ce_r2a_2;
	transition_time			= 5.0f;
	interior				= false;

	[fog]
	{
		fog_near_dist		= 10.0f;
		fog_far_dist		= 45.0f;
		fog_lowdetail_near_dist		= 10.0f;
		fog_lowdetail_far_dist		= 40.0f;
		fog_color			= 0xFF444449;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay	= 10.0f;
		standard_track		= "s_m_CastleEhb_02";
		room_type			= rt_generic;
	}
}
[mood_setting*]
{
	// Mood for the barracks area
	mood_name				= map_world_cd_r1_1;
	transition_time			= 1.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 40.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 35.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_CastleDungeon_01";
		room_type			= rt_stonecorridor;
	}
}
[mood_setting*]
{
	// Mood for the upper-class prison area
	mood_name				= map_world_cd_r1_2;
	transition_time			= 5.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 40.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 35.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_CastleDungeon_02";
		room_type			= rt_stonecorridor;
	}
}
[mood_setting*]
{
	// King NIS Music
	mood_name				= map_world_cd_r1_3;
	transition_time			= 0.5f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 40.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 35.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}
	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_ce_KingKonreid1";
		room_type			= rt_stonecorridor;
	}
}
[mood_setting*]
{
	// Mood for the lower-class prison area
	mood_name				= map_world_gd_a_r1_1;
	transition_time			= 5.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 40.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 35.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 0.0f;
		standard_track		= "s_m_CastleDungeon_03";
		room_type			= rt_stonecorridor;
	}
}
[mood_setting*]
{
	// Chamber Entrance NIS mood
	mood_name				= map_world_gd_a_r1_1_1;
	transition_time			= 0.5f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 40.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 35.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_Chamber_01";
		room_type			= rt_stonecorridor;
	}
}
[mood_setting*]
{
	// Swanny NIS music
	mood_name				= map_world_gd_a_r1_2;
	transition_time			= 0.5f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 40.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 35.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}
	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_swanny";
		room_type			= rt_stonecorridor;
	}
}
[mood_setting*]
{
	// Mood for the Chamber of Stars activation
	mood_name				= map_world_gd_a_r1_3;
	transition_time			= 0.5f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 40.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 35.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_Chamber_02";
		room_type			= rt_stonecorridor;
	}
}
[mood_setting*]
{
	// Expand fog
	mood_name				= map_world_gd_a_r1_3a;
	transition_time			= 50.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 50.0f;
		fog_far_dist		= 70.0f;
		fog_lowdetail_near_dist		= 45.0f;
		fog_lowdetail_far_dist		= 60.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 0.0f;
		standard_track		= "s_m_Chamber_02";
		room_type			= rt_stonecorridor;
	}
}
[mood_setting*]
{
	// Mood for the Chamber of Stars activation; flash white
	mood_name				= map_world_gd_a_r1_3_1;
	transition_time			= 0.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 0.1f;
		fog_far_dist		= 0.2f;
		fog_lowdetail_near_dist		= 0.0f;
		fog_lowdetail_far_dist		= 0.0f;
		fog_color			= 0xFFFFFFFF;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 0.0f;
		standard_track		= "s_m_Chamber_02";
		room_type			= rt_stonecorridor;
	}
}
[mood_setting*]
{
	// Mood for the Chamber of Stars activation; flash gold
	mood_name				= map_world_gd_a_r1_3_2;
	transition_time			= 0.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 0.1f;
		fog_far_dist		= 0.2f;
		fog_lowdetail_near_dist		= 0.0f;
		fog_lowdetail_far_dist		= 0.0f;
		fog_color			= 0xFFFFC800;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 0.0f;
		standard_track		= "s_m_Chamber_02";
		room_type			= rt_stonecorridor;
	}
}
[mood_setting*]
{
	// Mood for the Chamber of Stars activation; flash normal
	mood_name				= map_world_gd_a_r1_3_3;
	transition_time			= 0.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 50.0f;
		fog_far_dist		= 70.0f;
		fog_lowdetail_near_dist		= 45.0f;
		fog_lowdetail_far_dist		= 60.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_Chamber_02";
		room_type			= rt_stonecorridor;
	}
}
[mood_setting*]
{
	// Final Chamber mood
	mood_name				= map_world_gd_a_r1_4;
	transition_time			= 1.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 50.0f;
		fog_far_dist		= 70.0f;
		fog_lowdetail_near_dist		= 45.0f;
		fog_lowdetail_far_dist		= 60.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 0.0f;
		standard_track		= "s_m_CastleDungeon_03";
		room_type			= rt_stonecorridor;
	}
}
[mood_setting*]
{
	// Chamber Exit NIS mood
	mood_name				= map_world_gd_a_r1_5;
	transition_time			= 0.5f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 30.0f;
		fog_far_dist		= 40.0f;
		fog_lowdetail_near_dist		= 30.0f;
		fog_lowdetail_far_dist		= 35.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.5f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_Chamber_03";
		room_type			= rt_stonecorridor;
	}
}
[mood_setting*]
{
	mood_name				= map_world_lc_r1a_1;
	transition_time			= 10.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 20.0f;
		fog_far_dist		= 55.0f;
		fog_lowdetail_near_dist		= 20.0f;
		fog_lowdetail_far_dist		= 50.0f;
		fog_color			= 0xFF4F2800; //we're trying for "lit by lava light, but smoky"
		fog_density			= 0.4f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_LavaCaverns_01";
		room_type			= rt_cave;
	}
}
[mood_setting*]
{
	mood_name				= map_world_lc_r1a_2;
	transition_time			= 10.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 20.0f;
		fog_far_dist		= 55.0f;
		fog_lowdetail_near_dist		= 20.0f;
		fog_lowdetail_far_dist		= 50.0f;
		fog_color			= 0xFF5F3000;
		fog_density			= 0.4f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_LavaCaverns_01";
		room_type			= rt_concerthall;
	}
}
[mood_setting*]
{
	mood_name				= map_world_lc_r1a_3;
	transition_time			= 5.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 20.0f;
		fog_far_dist		= 55.0f;
		fog_lowdetail_near_dist		= 20.0f;
		fog_lowdetail_far_dist		= 50.0f;
		fog_color			= 0xFF5F3000;
		fog_density			= 0.4f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_LavaCaverns_02";
		room_type			= rt_concerthall;
	}
}
[mood_setting*]
{
	mood_name				= map_world_gl_r1_1;
	transition_time			= 1.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 45.0f;
		fog_far_dist		= 55.0f;
		fog_lowdetail_near_dist		= 45.0f;
		fog_lowdetail_far_dist		= 50.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.4f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_LavaCaverns_03";
		room_type			= rt_concerthall;
	}
}
[mood_setting*]
{
	mood_name				= map_world_gl_r1_2;
	transition_time			= 10.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 45.0f;
		fog_far_dist		= 55.0f;
		fog_lowdetail_near_dist		= 45.0f;
		fog_lowdetail_far_dist		= 50.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.4f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_LavaCaverns_03";
		room_type			= rt_concerthall;
	}
}
[mood_setting*]
{
	mood_name				= map_world_gl_r1_3;
	transition_time			= 10.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 10.0f;
		fog_far_dist		= 35.0f;
		fog_lowdetail_near_dist		= 10.0f;
		fog_lowdetail_far_dist		= 30.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.4f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_LavaCaverns_03";
		room_type			= rt_concerthall;
	}
}
[mood_setting*]
{
	mood_name				= map_world_gl_r1_4;
	transition_time			= 5.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 10.0f;
		fog_far_dist		= 35.0f;
		fog_lowdetail_near_dist		= 10.0f;
		fog_lowdetail_far_dist		= 30.0f;
		fog_color			= 0xFF5F3000;
		fog_density			= 0.4f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_LavaCaverns_03";
		room_type			= rt_concerthall;
	}
}
[mood_setting*]
{
	// this is the transition from gl_r1
	mood_name				= map_world_gom2_1;
	transition_time			= 10.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 35.0f;
		fog_far_dist		= 45.0f;
		fog_lowdetail_near_dist		= 35.0f;
		fog_lowdetail_far_dist		= 40.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.2f;
	}

	[music]
	{
		ambient_track		= "s_e_ambient_crypt";
		standard_repeat_delay = 0.0f;
		standard_track		= "s_m_Drums_03";
		room_type			= rt_concerthall;
	}
}
[mood_setting*]
{
	// mid-region mood change; EAX change
	mood_name				= map_world_gom2_2;
	transition_time			= 2.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 35.0f;
		fog_far_dist		= 45.0f;
		fog_lowdetail_near_dist		= 35.0f;
		fog_lowdetail_far_dist		= 40.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.2f;
	}

	[music]
	{
		ambient_track		= "s_e_ambient_crypt";
		standard_repeat_delay = 0.0f;
		standard_track		= "s_m_Drums_03";
		room_type			= rt_arena;
	}
}
[mood_setting*]
{
	// Gom NIS mood
	mood_name				= map_world_gom2_3;
	transition_time			= 2.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 60.0f;
		fog_far_dist		= 70.0f;
		fog_lowdetail_near_dist		= 60.0f;
		fog_lowdetail_far_dist		= 65.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.2f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_Gom";
		room_type			= rt_arena;
	}
}
[mood_setting*]
{
	// No music after Gom dies, kind of a fake-out
	mood_name				= map_world_gom2_4;
	transition_time			= 2.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 35.0f;
		fog_far_dist		= 45.0f;
		fog_lowdetail_near_dist		= 35.0f;
		fog_lowdetail_far_dist		= 40.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.2f;
	}

	[music]
	{
		ambient_track		= "";
		standard_track		= "";
		room_type			= rt_arena;
	}
}
[mood_setting*]
{
	// Fighting Gom mood
	mood_name				= map_world_gom2_5;
	transition_time			= 0.5f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 35.0f;
		fog_far_dist		= 45.0f;
		fog_lowdetail_near_dist		= 35.0f;
		fog_lowdetail_far_dist		= 40.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.2f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 0.0f;
		standard_track		= "s_m_gom_battle";
		room_type			= rt_arena;
	}
}
[mood_setting*]
{
	// Gom is killed mood
	mood_name				= map_world_gom2_6;
	transition_time			= 2.0f;
	interior				= true;

	[fog]
	{
		fog_near_dist		= 35.0f;
		fog_far_dist		= 45.0f;
		fog_lowdetail_near_dist		= 35.0f;
		fog_lowdetail_far_dist		= 40.0f;
		fog_color			= 0xFF000000;
		fog_density			= 0.2f;
	}

	[music]
	{
		ambient_track		= "";
		standard_repeat_delay = 10.0f;
		standard_track		= "s_m_gom_victory";
		room_type			= rt_arena;
	}
}
