[global_settings]
{
	[locale]
	{		
		dismemberment_option	= true;
		red_blood_option		= true;
		resize_labels			= true;
		eula_name				= eula.rtf;
		warranty_name			= warranty.rtf;
		name_prefix_first		= true;					// if this is false, prefix will be placed after the item's screen name	
	}

	[selection_indicators]
	{
		texture_default	= "art\bitmaps\gui\cursors\b_gui_c_select_wht.%img%";
		texture_focus	= "art\bitmaps\gui\cursors\b_gui_c_select_wht_fill.%img%";

		//					   R     G     B	( 0.00 - 1.00 )
		item_color			= 0.080, 0.080, 0.625;

		enemy_color			= 0.525, 0.080, 0.080;
		friend_color		= 0.080, 0.625, 0.080;

		party_member_color	= 0.080, 0.525, 0.080;
		focus_go_color		= 0.080, 0.700, 0.080;

		dead_enemy_color	= 0.000, 0.000, 0.000;
		dead_friend_color	= 0.000, 0.000, 0.230;
	}

	[tooltip_colors]
	{
		// All colors are in 0xaarrggbb ( alpha-red-green-blue ) format
		magic = 0xff5789e9;
        	unique = 0xffcacb44;
        	rare = 0xff9b9bfb;
		// JCD 5/22/03 -- set_items are greenish yellow
		set_item = 0xff00e8e8;
		set_item_complete = 0xff00ff00;
		required = 0xffff0000;
        	nature_magic = 0xff43ca83;
		combat_magic = 0xffeaa935;  //cccccc  cc22aa
		//next_skill = 0xffff44ff;
		small_combo = 0xff5789e9;
        	negative = 0xff995422;

		// TAT 5/1/03 - Imbued Items are now purple
		imbued = 0xffC080FF; 
			// green 0xff40c040;

		rollover_cast = 0xff62a5c4;
		rollover_dead = 0xffff0000;
		rollover_unconscious = 0xffffff00;
		rollover_ghost = 0xffc0c0c0;
	}

	[gui_font_map]
	{
		default								= "MS Gothic,15";		
		b_gui_fnt_12p_copperplate-light		= "MS Gothic,14";
		b_gui_fnt_14p_copperplate-light		= "MS Gothic,16";		
		b_gui_fnt_16p_copperplate-light		= "MS Gothic,18";		
		b_gui_fnt_20p_copperplate-light		= "MS Gothic,22";				
		b_gui_fnt_30p-numbers				= "MS Gothic,32";		
		subtitle_font						= "MS Gothic,16";
	}

	[gui_misc]
	{
		item_drag_tolerance = 4;
	}	

	[gui_linespacer_map]
	{
		// Insert the amount of pixels you want spaced between each line
		dialogue_box		= 0;	// The standard in-game box used for character dialog
		text_subtitle		= 0;	// The box used for the NIS subtitles
		console_box			= 0;	// The box used for outputting various messages during gameplay at the top of the screen
		default				= 0;
	}

	[portrait_colors]
	{
		portrait_inactive_color = 0x55c0c0c0;
	}

	[inventory_highlights]
	{
		grid_invalid = 0x33ff0000;
		grid_active_spell_book = 0x666F6F6F;		
		grid_rollover = 0x666F6F6F;
		grid_rollover_overlap = 0x66FFFFFF;
		grid_magic = 0x3368acf8;
		grid_set_item = 0x3300e8e8;
		grid_imbued = 0x33AE00AE;
	}

	[character_panel_highlights]
	{
		text_positive = 0xff0088ff;
		text_negative = 0xffff0000;
	}

	[save_game_settings]
	{
		thumbnail_width			= 80;
		thumbnail_height		= 60;
		quick_save_color		= 0x3368acf8;
		auto_save_color			= 0x3368acf8;
		max_party_save_period	= 120;			// maximum time in seconds between autosaves of party
		min_party_save_period	= 10;			// minimum time in seconds between autosaves of party
	}

	[journal_settings]
	{
		chapter_color			= 0xffffE6a0;
		active_quest_color		= 0xffffffff;
		completed_quest_color	= 0xff141414;
		speaker_color			= 0xff3A200A;
	}

	[timeouts]
	{
		f surface_expiration_time		= 15.0;		// how long rapi keeps surfaces in its cache after they've been released (to fill the gap for periodic fx, helps cpu perf)
		f clonesrc_expiration_time		= 60.0;		// how long clone sources are kept around after last being touched before getting nuked (another cache)
		f clonesrc_expire_check_time	= 5.0;		// how often we check for clonesrc expiration
		f recent_deletion_retire_time	= 30.0;		// how long we remember recently deleted go's (for mp early-out of rpc's)
		f ui_logo_time					= 13.0;		// how long until the DS logo flys back up if esc is not pressed.
	}

	[mega_map]
	{
		show_border_meters = 85.0f;	// Once you zoom out to this amount, the gui border for the mega map will appear
	}
}
