3D

### 3D effects

Disable Textures | NOTEXTURES | Remaps all textures with a white texture (Direct3D only).
3D wireframe | WIREFRAME | Shows graphics in wireframe mode. This option works with Direct3D and OpenGL programs, but not with DirectDraw programs.
Disable Fogging | DISABLEFOGGING | Disables the fogging effect (Direct3D only).
Control fogging | CONTROLFOGGING | Enables the effects on generic 3D rendering that can be controlled from the 3D effects panel.

### Texture handling

These flags help modders manage game textures. In particular, they can highlight where textures should be used, extracting them as bitmaps, or replacing textures with custom ones. Use the Dump flag to extract textures, or the Hack flag if you plan on using a graphics editor to create customized replacement textures.

None |  | The default behavior. Does not apply special handling to textures.
Highlight | TEXTUREHIGHLIGHT | All hooked textures are replaced with a randomly-generated solid color. This makes it easier to see texel boundaries and texture usage.
Dump | TEXTUREDUMP | All the hooked textures that match the criteria in the Texture section of your "dxwnd.ini" configuration file are extracted as bitmap files and dumped into DxWnd's "texture.out" subfolder. The automatic filenames include a hash of the file's graphical content to make it easier to uniquely identify each texture.
Hack | TEXTUREHACK | This option replaces all the hooked textures by calculating hashed filenames, looking for those names in DxWnd's "texture.in" subfolder, and using any matching texture that it finds there.

### file format

BMP | Textures are saved to/loaded from bitmap files. These files can be viewed or edited, though the bitmap header characteristics must be preserved (color depth, palette, etc.).
RAW | Textures are saved to/loaded from raw files. These files are more compact, but they can't be viewed or edited unless the bitmap format is known.
DDS | Textures are saved to/loaded from files in DDS format.

### Emulation

Emulate 16bpp D3D8 backbuffer | D3D8BACK16 | D3D8 16bpp backbuffer emulation on 32bpp color depth. Fixes "Dangerous Waters" on 32bpp Win8-10 systems.

### Force Vertex Processing

This option allows you to make experiments with different vertex processing settings for Direct3D 8/9. When setting D3DCREATE_MIXED_VERTEXPROCESSING or D3DCREATE_SOFTWARE_VERTEXPROCESSING, it also trims down the D3DCREATE_PUREDEVICE flag that is incompatible with these two settings causing a Direct3D error.

NOTE: Changing this option to software or mixed may help with rendering problems (e.g., Virtual Skipper 5).

Default |  |
hardware | FORCEHWVERTEXPROC | Hardware setting uses the video card (GPU).
software | FORCESWVERTEXPROC | Software setting uses the system (CPU). Windows 10 Anniversary Update seems to default to software mode which can cause performance issues.
mixed | FORCEMXVERTEXPROC |

### Swap Effect

Forces Swap Effect

FORCESWAPEFFECT

This experimental flag forces the selected SwapEffect mode during the CreateDevice/Reset methods. In some cases, it may improve compatibility or performance. You can choose from the following modes:

- Discard

- Flip

- Copy

- Overlay

- FlipEx