
Unwrap3D Import/Export Plugin for DAZ Studio 3.x/4.x (32/64 bit)
================================================================

FILES
=====
u3d_filter.dll		32-bit plugin
u3d_filter_64.dll	64-bit plugin


INSTALLATION
============
1. Place u3d_filter.dll in your DAZ Studio plugins directory, usually
   C:\Program Files\DAZ 3D\Studio4\plugins\
     
   If installed correctly, the plugin should be listed under
   Help -> About Installed Plugins.


REQUIREMENTS
============
If the plugin isn't listed in Daz Studio's About Installed Plugins, you may 
need to install the MSVC++ 2012 runtime redistributables:
https://www.microsoft.com/en-us/download/details.aspx?id=30679
- For 32-bit, select vcredist_x86.exe
- For 64-bit, select vcredist_x64.exe


IMPORTING
=========
Lights, geometry, materials, textures, UV coordinates, and multiple UVsets,
can be imported.

Note that all texture files should be located in the same directory as the 
model file, otherwise the plugin may not find them.

Material properties imported:
color/diffuse texture map
opacity texture map
bump texture map
normal texture map
specular texture map

Mesh properties imported:
Vertex positions
Texture coordinates (max uvsets: 2)
Polygons (triangles or quads only)

Not Supported
-------------
Vertex weights
Bones
Animation


Import Options
--------------
Import lights
Import groups
Import materials
Import texture coordinates
Import uvsets

Note: If "import groups" is checked, each group will be imported as a mesh.  Otherwise,
      a single mesh will be imported.


Misc Import Options
-------------------
Scale factor: 
DAZ Studio assumes 1 unit = 1 cm.  A scale factor of 1.0 will import your model as centimeters.

Reference:
1 inch  = 2.54 cm
1 meter = 100 cm


EXPORTING
=========
Lights, geometry, materials, textures, UV coordinates, multiple UVsets,
vertex weights, bones, and animation can be exported.

Material properties exported:
color/diffuse texture map
opacity texture map
bump texture map
normal texture map
specular texture map

IMPORTANT:
The viewport's draw style must be set to a mode that renders the full mesh, such as 
textured shaded mode, otherwise the mesh will not be exported correctly.


Misc Export Options
-------------------
Export visible meshes only:
If checked, export visible meshes only.  Otherwise, all meshes will be exported.

Export zero figure pose:
If checked, a zero figure pose (T-pose for Genesis3 or A-pose for Genesis8) will be exported.  
Otherwise, the mesh from the first frame of animation will be exported.

Merge materials:
Materials that share the same texture maps will be merged.

Collapse UVs (UDIM Tiles):
Starting with Genesis 3, UVs now use UDIM Tiles.  This is a new UV system that groups
UVs in tiles.  However, some 3D painters don't support UDIM, so they are restricted
to using UVs in the 0 to 1 range.  If checked, UVs will be collapsed so they fit within 
the 0 to 1 range.

Export high resolution meshes:
If checked, high resolution meshes will be exported.   This will export meshes based on
the Mesh Resolution properties set in your Parameters tab.
Example:
Mesh Resolution -> Resolution Level: High Resolution
Mesh Resolution -> Subdivision Level: 1


File Export Options
-------------------
Export textures to saved directory:
All textures will be copied to the saved directory.

Export as U3D v2.x:
If checked, the file will be written in Unwrap3D v2.x format, otherwise 
Unwrap3D v3.x format will be written.


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