
Unwrap3D Import Plugins for Photoshop CS3/CS4/CS5/CS6 Extended and Photoshop CC to CC2017
=========================================================================================

These plugins allow you to import 3D models from Unwrap3D into:
- Photoshop CS3/CS4/CS5/CS6 Extended (32-bit)
- Photoshop CC (32-bit)
- Photoshop CC 2014 (32-bit/64-bit)
- Photoshop CC 2015 (64-bit only)
- Photoshop CC 2017 (64-bit only)

Note: Only the Extended versions of Photoshop support 3D objects.  The standard versions
      of Photoshop does not support 3D objects.


FILES
=====
unwrap3d.8bi		Unwrap3D import plugin (32-bit version)
unwrap3d_64.8bi		Unwrap3D import plugin (64-bit version)


INSTALLATION
============
Place plugin in your Photoshop plugin directory for 3D file formats, which is usually:

32-bit paths:
C:\Program Files (x86)\Adobe\Adobe Photoshop CS3\Plug-Ins\File Formats\
C:\Program Files (x86)\Adobe\Adobe Photoshop CS4\Plug-Ins\File Formats\
C:\Program Files (x86)\Adobe\Adobe Photoshop CS5\Plug-Ins\File Formats\
C:\Program Files (x86)\Adobe\Adobe Photoshop CS6\Plug-Ins\File Formats\

64-bit paths:
C:\Program Files\Adobe\Adobe Photoshop CC 2014\Plug-Ins\File Formats\
C:\Program Files\Adobe\Adobe Photoshop CC 2015\Plug-Ins\File Formats\
C:\Program Files\Adobe\Adobe Photoshop CC 2017\Plug-Ins\File Formats\


IMPORTING
=========
When importing, all textures should be located in the same directory as the U3D model, 
otherwise the plugin won't find them.

Material properties supported:
 - diffuse color
 - ambient color
 - specular color
 - shininess
 - transparency
 - two-sidedness

Texture maps supported:
 - diffuse
 - opacity
 - bump
 - specular

You should only use 2D graphics formats that are supported by Photoshop, such as 
BMP, TGA, PNG, or JPG.


TROUBLE-SHOOTING
================
Q. When importing, textures are missing.
A1. All textures should be located in the same directory as the U3D model.
A2. The graphics format may be unsupported by Photoshop.  Try converting your textures
    to a supported format, such as BMP, TGA, PNG, or JPG.

Q. When importing, the model appears small or pixelated.
A1. If the model is small, use the 3D Zoom Tool to move the camera closer to the 3D model.
    This is different than the document zoom tool, which does not zoom in 3D.
A2. If the model is pixelated, you may be using a Photoshop document with small dimensions.  
    Try using a larger Photoshop document size, such as 2048 x 2048, when importing 3D models.

Q. When importing, the model's textures appear dark.
A1. In Photoshop, click on a 3D material name and set its diffuse color to all white (255,255,255).
A2. In Photoshop, click on a 3D light name, and increase its intensity to 10.

Q. When importing, some faces appear invisible or missing.
A. For each assigned material, make sure the texture format is supported by Photoshop.
   Game graphics formats must be converted to a standard format before importing into Photoshop.


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